• JackGreenEarth@lemm.ee
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        9 months ago

        But it was still owned privately. Ideally, the virtual paradise would use a federation method with an open protocol, so anyone could connect to it.

        • zaphod@sopuli.xyz
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          9 months ago

          It was basically owned by Gaben who died and some other corporation tried to take over Valve.

          • TwilightVulpine@lemmy.world
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            9 months ago

            That’s the idea the book tries to convey, but even to the extent it gets idealized we see that Oasis is overmonetized and poor people have a harder time enjoying themselves compared to those who are better off. At one point Wade gets stuck on the education world because he doesn’t have enough money to travel to other worlds.

            Not that money doesn’t buy entertainment in our world also, but we have a variety of free options too.

            • Toribor@corndog.social
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              9 months ago

              Exactly. The virtual world is still a dystopia that just looks like paradise. It’s a virtual world that is designed specifically to introduce scarcity so it can be monetized. You can be anyone and do anything… As long as you can afford it.

              It’s got all the same problems as the real world, but some people can be Ultra Man or something if they’re rich.

      • brsrklf@jlai.lu
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        9 months ago

        I didn’t know that meme, and the original tweet is funny and really hits the nail on the head for a lot of things…

        But from what I’ve seen of the movie, Ready Player One is more like “Please create the Oasis, so that asshole can have fun”.

    • jjjalljs@ttrpg.network
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      9 months ago

      Snowcrash was a dystopia too but that didn’t stop tech bros from jerking it to the metaverse.

  • plenipotentprotogod@lemmy.world
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    9 months ago

    I mean, this is definitely going to be a disaster but I think the title and article here are a little misleading. The author implies that Warner Brothers is spearheading (and paying for) this venture, but I just read through the buzzword salad of a press release and it barely mentions them. The project is driven by an independent company that licensed the ready player one IP from WB. The whole thing very carefully avoids any details about money changing hands, but my guess is either that WB is getting paid, or they’ve negotiated a cut of any theoretical future profits. Of course, the chances of there ever being profits are slim to none, but I’d say at worst they’re net $0 on the deal, and at best they actually made some money by getting paid up front. They might suffer some reputation damage if it becomes a real catastrophe, but as the author of the article mentioned they are billions in debt, so its probably a risk they’re happy to take.

  • Snapz@lemmy.world
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    9 months ago

    Crazy that this involves the author… We really can’t learn can we?

    This is seeing the Titanic movie and saying, “yup, we’re building the titanic and sailing into an iceberg! Who’s coming with us?”

    • zaphod@sopuli.xyz
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      9 months ago

      Now I’m actually wondering if the author thinks the Ready Player One world is worth living in.

      • Voroxpete@sh.itjust.works
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        9 months ago

        He really does.

        Ready Player One sounds, on the surface, like a searing critique of corporate capitalist bullshit, but in the end the actual upshot in the novel and movie is “We need kinder, gentler billionaires to be our feudal overlords”.

        • TwilightVulpine@lemmy.world
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          9 months ago

          Nevermind that Wade in RPO doesn’t give a single shit to everyone else dying in stack collapses or any other form of cyberpunk misery which that world is full of. As long as his VR theme park doesn’t have too many ads.

  • YurkshireLad@lemmy.ca
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    9 months ago

    The book was crap so I wouldn’t expect anything else. I honestly think it was one of the worst books I’ve read.

    • Aielman15@lemmy.world
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      9 months ago

      I haven’t read the book, but the movie was crap too. It was just a slide show of '80s and '90s references that completely failed to capture what made those good, or even understand them.

    • meyotch@slrpnk.net
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      9 months ago

      It was a quick read and the entire book can be summed up as generational pandering.

    • lorty@lemmy.ml
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      9 months ago

      People don’t associate Fortnite with that due to the main game being just pvp instanced deathmatches. But it is, by far, the most comprehensive example of what a corporate * metaverse would look like, specially now that they have their creative mode or whatever it’s called.

      *I know something like VR Chat or your favorite MMO with housing is closer to what people would want or imagine the metaverse to be, but that’s not what the buzzword is for the suits.

    • Dion Starfire@sh.itjust.works
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      9 months ago

      Funny thing is, a real life Metaverse has existed for over 20 years. The term Metaverse comes from a book called Snow Crash. The game Second Life was designed explicitly to be the Metaverse envisioned in Snow Crash, complete with it’s own economy tied to real life money (as in, if you made enough money in-game, you could cash it out for real-world USD). Companies used to build headquarters in the game world similar to how some do in Fortnite now, even going so far as to hold actual real world business meetings in-game as a form of teleconferencing. After a few high-profile events where live TV broadcasts of in-game events got swarmed by flying dicks, the media lost interest in the game, and companies abandoned the game and moved on to more business-oriented solutions.

      • Blue_Morpho@lemmy.world
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        9 months ago

        Yeah I remember when Second life houses were sold for $1M usd. It was crazy and all years before other virtual marketplaces took off. It was ahead of its time and is now dead.

    • Katana314@lemmy.world
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      9 months ago

      When I hear about concerts, and hotels reproducing their entire layout inside of Fortnite, I can actually respect the comparison. Of course, I’ve also seen many advertised attempts at “maid cafes” within the residential districts of FFXIV, so there’s multiple people trying it - Fortnite is just the most well known.

    • TwilightVulpine@lemmy.world
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      9 months ago

      If you take the Ready Player One’s example of a metaverse, that is, one where people get to cosplay their favorite famous media properties, I don’t think it’s a wrong assessment.

      Otherwise I would say VRChat is a much more honestly realized version of that.

    • Bakkoda@sh.itjust.works
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      9 months ago

      Yeah i know I’m getting old when i have no idea what the headline means and I’ve only read the book. 🧐

    • ThrowawayOnLemmy@lemmy.world
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      9 months ago

      They’re desperate to make it happen because the potential benefits to them are so great that they become blinded by greed.

    • NotMyOldRedditName@lemmy.world
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      9 months ago

      NFTs for just art I’m not sure what’s going go happen, but NFTs are never going to go away when they represent an actual useful digital thing like a concert ticket.

      The tech and industry just needs to further mature.

      • lemmyvore@feddit.nl
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        9 months ago

        But you don’t need NFT to make a concert ticket… a barcode or QR with a simple unique number works just as well.

        • NotMyOldRedditName@lemmy.world
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          9 months ago

          You don’t need anything to anything, it’s just a theoretical improvement.

          No one is hacking your email and stealing the barcode, or figuring out the algorithm and generating fake barcodes. There’s no risk that if I sell the barcode to someone else that I also didn’t sell it other people as well.

          Ticket fraud is huge. (Edit its a multi billion dollar problem)

          To then solve those problems you bring in middle men and they charge fees.

          Reselling a concert ticket securely (from my perspective, not companies) cost me and the user 5% each. And that’s if a service is even offered.

          An NFT concert ticket legitimately solves a lot of real problems more efficiently than existing technology.

          But ease of use of crypto and transaction fees are still too high to make this a mass market solution. That’ll change though.

        • jasondj@ttrpg.network
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          9 months ago

          NFTs are supposed to be cryptographically secure and blockchain-tracked certificates of authenticity for digital goods. “This is a unique original work by so-and-so”. Any duplication wouldn’t have the same hash and thus is not legitimate.

          There are plenty of good uses for this if you are of the mindset that digital goods need to be protected and proven as unique and original works. In a proper setup, it would negate the need for DRM and enable the legal sale and trade of digital media/games in the secondary market, by preventing unlawful duplication (piracy). This is beneficial because piracy, as GabeN prophesized, is an issue of service, not price. Consumers are typically willing to pay good money for good entertainment. They do not want to pay good money and find that a game is incomplete or poorly optimized, or to have less product (digital good) for the same price (physical good) (i.e., not being able to re-download after an arbitrary date, not be able to resell, lack of boxart, bonus content, etc).

          • Eranziel@lemmy.world
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            9 months ago

            NFTs do not solve the problem of proof of ownership. Nor can they. If someone steals it from you - whether by trickery, force, or any other means - it’s just as lost to you as any other stolen thing, digital or physical. (Not to touch on the fact that NFTs to date have just been URLs to web hosted media, i.e. ridiculously non-unique and insecure.)

            Also, your whole paragraph about theoretical NFT replacement for DRM is just describing a different kind of DRM.

          • lemmyvore@feddit.nl
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            9 months ago

            You’re describing DRM in another form and shape.

            DRM is never about consumer rights, it’s about taking them away, it’s about making sure that the consumer never gets to own a piece of digital media and is always dependent on some online service so it can be revoked and resold. Because it’s ok when Disney sells you the same movie 5 times but not if you resell it once, right? 🙄

          • echo64@lemmy.world
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            9 months ago

            there is absolutely nothing an NFT can do, that we can’t already do in a much simpler, less resource heavy, way. nothing.

            everything you describe can be done without NFTs and easier. NFT’s have zero value.

            • TwilightVulpine@lemmy.world
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              9 months ago

              Absolutely. Seeing that a concert ticket is tied to a venue with limited space, the venue can set how many tickets ought to be available for a show. Ultimately it depends on centralized verification, therefore there is no point in using NFTs for it.

  • notannpc@lemmy.world
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    9 months ago

    WB execs are currently in the #1 position on the list of dumbest motherfuckers of 2024. And boy are they setting the bar REALLY high.

  • Margot Robbie@lemmy.world
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    9 months ago

    Not even going to joke about this, but I am really hoping nobody there gets the bright idea to make a Barbie blockchain or NFT or anything like that.

    Speaking of “Ready Player One”, the author Ernest Cline also wrote literally the absolute worst, grossest, most misogynistic poem I’ve ever had the displeasure of reading in my life. Now you’ll have to read it too to make sure the “Reqdyverse” never succeed and thus, zero possibility of Barbie blockchain.

  • Potatos_are_not_friends@lemmy.world
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    9 months ago

    Just when I thought the WB’s DC cinematic Universe was such a huge Trainwreck, it looks like they plan to top it with this.

    Oh and remember Space Jam?