Abrogate object makes you an instant expert locksmith. Just touch the door and fwoop you can pass. Going up to large objects is going to be a nightmare to create a campaign experience around. Find a brick wall? A number of uses equal to your proficiency bonus means you’ll be able to remove a bunch of blocks, then knock the wall out.
Void existence makes you an ultra powerful resurrector. On the verge of a TPK? Touch the enemy and insta uno-reverse. Combine this with suppressed presence and incorporeal body and you can pretty much guarantee access to the killer.
Incorporeal body/spirit are neat mechanics though.
I anticipated the usage on locks, and I’m not particularly concerned–proficiency in thieves’ tools or a decent strength score will open locks almost as easily. I’ll consider changing usage to once per short rest though, that would reduce use cases like dismantling a wall.
Void existence only works if it actually kills the creature, and only brings back people that particular creature killed in the last minute. So it would be closer to a mass revivify combined with Discintegrate. Seemed pretty situational to me, but I’ll consider reworking it.
This one seems like it needs some balance.
Abrogate object makes you an instant expert locksmith. Just touch the door and fwoop you can pass. Going up to large objects is going to be a nightmare to create a campaign experience around. Find a brick wall? A number of uses equal to your proficiency bonus means you’ll be able to remove a bunch of blocks, then knock the wall out.
Void existence makes you an ultra powerful resurrector. On the verge of a TPK? Touch the enemy and insta uno-reverse. Combine this with suppressed presence and incorporeal body and you can pretty much guarantee access to the killer.
Incorporeal body/spirit are neat mechanics though.
Thanks for your feedback!
I anticipated the usage on locks, and I’m not particularly concerned–proficiency in thieves’ tools or a decent strength score will open locks almost as easily. I’ll consider changing usage to once per short rest though, that would reduce use cases like dismantling a wall.
Void existence only works if it actually kills the creature, and only brings back people that particular creature killed in the last minute. So it would be closer to a mass revivify combined with Discintegrate. Seemed pretty situational to me, but I’ll consider reworking it.
Thanks again!