• Hjalmar@feddit.nu
    link
    fedilink
    arrow-up
    3
    ·
    1 year ago

    Like talking to an AI or just more intelligent NPCs overall? I don’t really believe in the talking part as people will scream very weird things at those AIs while there trying to tell you something. I don’t really see how they should handle that. Maybe LLM could be used in roleplaying games where the players all know to behave and act like their characters would.

    • Rhynoplaz@lemmy.world
      link
      fedilink
      arrow-up
      5
      ·
      1 year ago

      It would be cool to have talk to text incorporated into an RPG. Instead of a set script, NPCs could have an AI framework and improvise lines based on the player dialogue.

      • guyrocket@kbin.social
        link
        fedilink
        arrow-up
        5
        ·
        1 year ago

        Agreed.

        I also would like to see AI applied to things like “the computer” when you play against “the computer”.

        Imagine a game where everything you see is AI generated based on whatever themes you give it.

        • jasory@programming.dev
          link
          fedilink
          arrow-up
          1
          ·
          11 months ago

          “AI applied to things like ‘against the computer’”

          Coding an adversary in a game is generally very easy. If anything it’s oriented around making them beatable by humans rather than actually intelligent. (And that’s even ignoring lazy tricks like reading player moves).