Hideo always has his 10 minutes on Game Awards, why? Why other game devs don’t get that much recognition or screen time?

  • conciselyverbose@kbin.social
    link
    fedilink
    arrow-up
    33
    ·
    11 months ago

    He makes good games. Polished ones, too.

    Even MGS5, which was pretty clearly pushed out before he wanted it to be and broke him up with Konami, was extremely technically sound, just not filled out as much as it should have been.

        • NOT_RICK@lemmy.world
          link
          fedilink
          English
          arrow-up
          10
          ·
          11 months ago

          It could have been one of the greatest of all time if it was allowed to bake for longer. Stupid Konami and their stupid pachinko machines

        • andrew_bidlaw@sh.itjust.works
          link
          fedilink
          arrow-up
          5
          ·
          11 months ago

          Even disliking it, I still saw how stylish and imaginative it was, akin to the OG MGS. The last half and parts of gameplay were very unferwhelming thanks to Konami. I wonder how it could’ve ended if MGS5 have been given the time wasted on that zombie survival flick.

          • conciselyverbose@kbin.social
            link
            fedilink
            arrow-up
            2
            ·
            11 months ago

            For me it was basically that every encounter should have been multiplied by three. Those little checkpoints being two soldiers aren’t worth it, and it’s the same up the line. Even the big stuff almost always feels empty.

            Sniper Elite 4 and 5 are comparable in terms of stealth mechanic quality, but their bases are actually filled in and they’re better games for it. MGS5 could have been that, and I’m pretty sure Kojima wanted it to be that, but they pulled the plug and shipped a partial game instead.

            • andrew_bidlaw@sh.itjust.works
              link
              fedilink
              arrow-up
              1
              ·
              11 months ago

              Yeah. It ended up as a Pokemon Go with soviet solders, kek, istead off a full flashed masterpiece. And it’s depressing.

              I’m happy tho that MG:R happened. Platinum Games did it in their own way, but they didn’t hold any punches. Unlike Kojima, they had time to do what they wanted to achieve, and even though it’s a niche game, it was a delight.

    • jack55555@lemmy.ml
      link
      fedilink
      arrow-up
      7
      ·
      11 months ago

      More devs make good games, polished ones. Why are they not there then if that is the reason?

      • conciselyverbose@kbin.social
        link
        fedilink
        arrow-up
        7
        ·
        11 months ago

        Pretty much any one with a comparable track record directing iconic games does have that recognition, though.

        The list of developers that known is small because the list of developers that have that level of success is small.

        • ursakhiin@beehaw.org
          link
          fedilink
          arrow-up
          1
          ·
          11 months ago

          I think this is compounded by his reputation goes past just his fans.

          I actually don’t think I’ve ever played a Kojima game and I don’t know that I ever will but even I understand he has a reputation of making extremely solid games even if it means he’s fighting tooth and nail to continue that trend.

      • Calavera@lemm.ee
        link
        fedilink
        arrow-up
        3
        ·
        11 months ago

        Probably because not that many devs have being making good, polished games since the 80s