By supporting Direct3D 12, Godot gains support for multiple new platforms, such as:

  • Windows Store (UWP).
  • Windows on ARM.
  • GDK.
  • XBox —which can’t be supported officially by Godot, but for which Direct3D 12 support is essential—.

Depending on the complexity of the scene, effects used, etc., this first version of the renderer performs generally worse than the Vulkan one. In some tests, D3D12 has not been able to deliver more than 75% of the Vulkan frames per second. In some other, D3D12 has been able to outperform Vulkan by a small margin. Performance improvements will be ironed out over time.

Expect it to come in Godot 4.3

  • Kolo@mastodon.social
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    1 year ago

    @tabular still, it’s just an api. Freedom is also ability to use windows if you want. Besides, what if someone wants to use ReactOS?

    • tabular@lemmy.world
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      1 year ago

      You should be free to choose something which isn’t in your own best interests.

      I feel bad even giving a Windows build as I am responsible for enabling that self injury, but hope their use of free software will help them switch in the end.