@Jozzo@melmi i would say use signals in editor for level design, and references for code as its doesnt really matter and its simpler. If you shoot a bullet you can just keep reference
@tabular@popcar2 who says it is? It’s just a wrapper for this api. You could say that all API’s are open source :)
Do you dislike godot as an OOS supporting closed source like windows/directx?
@pennomi @Dirk there is drama within foss too :)