• all-knight-party@kbin.run
    link
    fedilink
    arrow-up
    20
    ·
    11 months ago

    They had a solid redemption arc post-release from No Man’s Sky. Sean Murray may be riding that high and lost track of the lesson he should’ve learned, which is scary for them, since he himself claims in the article that Light No Fire is a much more difficult premise to make than No Man’s Sky, and they only pulled that off after an incredibly extended development cycle, and just by the skin of their teeth.

    And if Sean is saying it’s much harder, than the reality is likely terrifying.

    • Sordid@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      16
      ·
      11 months ago

      Sean Murray may be riding that high and lost track of the lesson he should’ve learned

      Oh hell no. He learned his lesson very well, that being that you can lie through your teeth, sell unfinished garbage, spend a decade implementing a fraction of what you promised, and become one of the most beloved studios in the business as a result. He’s doing the same thing again because it worked like magic the first time.

    • yata@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      2
      ·
      11 months ago

      The “but the game is good now” people are the ones who showed him he can do exactly the same thing again without any serious repercussions.

      • Echo Dot@feddit.uk
        link
        fedilink
        English
        arrow-up
        1
        ·
        11 months ago

        He should have gone the star citizens route and just sell DLC for a game that never gets made.