However, the linchpin that really riled up gamers was when they realized The Day Before wasn’t actually an MMO but an extraction shooter zombie game, despite what previous advertisements would have you believe.
Is an extraction shooter not a kind of MMO? Is it because, although there are many players, there are only a limited number of players per map?
If that’s the case, then there are a bunch of games I think of as MMOs that aren’t, like Phantasy Star Online and Path of Exile.
By that definition an MMO has never existed as all of them are divided by servers.
But!
Let’s say an MMO becomes unpopular and there’s only one server left and at most 70 concurrent players, is the game not an MMO anymore because some games with 100 players on the same server aren’t considered MMOs?
While the servers are indeed likely to be joined, I highly doubt there isn’t an instancing system in case every eve player decides to travel to the exact same coordinates at the same time.
Otherwise a large enough corp could essentially “chunk ban” an area.
The number of players that determine if it’s “massive” will be subjective, but there’s more to the definition than just that. A CoD game isn’t an MMO just because it has a 16vs16 lobby for example. Gameplay design is still always going to be a big factor into the genre definitions.
Correct, they’re not. PSO appears to be 4 players. PoE appears to be 6. You could call them “MORPGs”, but that term has never really been common. They are certainly not massively anything, and I’ve never seen them described as MMOs at all.
The “traditional” definition involves tons of players (whatever that means for the time period, platform etc) active in the same world/server/instance. Even games with a zillion concurrent players would not fit, as long as those players were “isolated” to smaller servers.
Is an extraction shooter not a kind of MMO? Is it because, although there are many players, there are only a limited number of players per map?
If that’s the case, then there are a bunch of games I think of as MMOs that aren’t, like Phantasy Star Online and Path of Exile.
An MMO is a very specific thing. Idk why that would be conflated with an extraction shooter?
Edit:Phantasy Star and POE are not MMOs either.
WoW, FFXIV, ESO, are examples of MMOs.
Well it’s M for ‘massively’, right? I am not aware of any extraction shooter that could really be considered massively multiplayer.
As an old school gamer, anything over 8 players is massive
MMO kind of implies that you’re online with everyone at once, at least in the overworld
By that definition an MMO has never existed as all of them are divided by servers.
But!
Let’s say an MMO becomes unpopular and there’s only one server left and at most 70 concurrent players, is the game not an MMO anymore because some games with 100 players on the same server aren’t considered MMOs?
I’m pretty sure EVE is a single server.
While the servers are indeed likely to be joined, I highly doubt there isn’t an instancing system in case every eve player decides to travel to the exact same coordinates at the same time.
Otherwise a large enough corp could essentially “chunk ban” an area.
There’s a separate server for China!
The number of players that determine if it’s “massive” will be subjective, but there’s more to the definition than just that. A CoD game isn’t an MMO just because it has a 16vs16 lobby for example. Gameplay design is still always going to be a big factor into the genre definitions.
Absolutely there with you. I have it on my list to try some of those ‘99’ games on Switch. Must just be a hilarious nutty experience.
Those aren’t MMOs tho
No, you are correct, but I was responding to the comment about games with more than eight players…
Correct, they’re not. PSO appears to be 4 players. PoE appears to be 6. You could call them “MORPGs”, but that term has never really been common. They are certainly not massively anything, and I’ve never seen them described as MMOs at all.
The “traditional” definition involves tons of players (whatever that means for the time period, platform etc) active in the same world/server/instance. Even games with a zillion concurrent players would not fit, as long as those players were “isolated” to smaller servers.