• 4am@lemm.ee
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      1 year ago

      MMO kind of implies that you’re online with everyone at once, at least in the overworld

      • Kecessa@sh.itjust.works
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        1 year ago

        By that definition an MMO has never existed as all of them are divided by servers.

        But!

        Let’s say an MMO becomes unpopular and there’s only one server left and at most 70 concurrent players, is the game not an MMO anymore because some games with 100 players on the same server aren’t considered MMOs?

        • ShortBoweledClown@lemmy.one
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          1 year ago

          By that definition an MMO has never existed as all of them are divided by servers.

          I’m pretty sure EVE is a single server.

          • KairuByte@lemmy.dbzer0.comM
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            1 year ago

            While the servers are indeed likely to be joined, I highly doubt there isn’t an instancing system in case every eve player decides to travel to the exact same coordinates at the same time.

            Otherwise a large enough corp could essentially “chunk ban” an area.

    • InquisitiveApathy@lemm.ee
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      1 year ago

      The number of players that determine if it’s “massive” will be subjective, but there’s more to the definition than just that. A CoD game isn’t an MMO just because it has a 16vs16 lobby for example. Gameplay design is still always going to be a big factor into the genre definitions.

    • makyo@lemmy.world
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      1 year ago

      Absolutely there with you. I have it on my list to try some of those ‘99’ games on Switch. Must just be a hilarious nutty experience.