Im missing a lot of charm that w2 and first starcraft games had, and i did not see any open engine recreations, nor clones that lived to this day. With warcraft 3 i only ever finished half of the game, by the time sc2 came out, i was already too old to even bother trying.

    • skele_tron@feddit.deOP
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      1 year ago

      This is what i was searching for haha. Time replay tides of darkness but with better controls

  • Jax@kbin.social
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    1 year ago

    Warcraft 2 was a blast. Not quite the same, but there’s OpenRA for your Red Alert needs.

  • Kata1yst@kbin.social
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    1 year ago

    Against the Storm (More city building focused)
    Northguard (nearly a direct Warcraft clone)
    Beyond All Reason (TA clone)

    All magnificent.

    • raydenuni@lemmy.sdf.org
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      1 year ago

      I don’t know that I would call Northgard a Warcraft clone. The mall is divided into tiles and each tile has its own resources and building limits. Units can only attack other units that are in their tile. There’s a much bigger emphasis on building up your tech tree and taking tiles.

      Still, it’s one of the more interesting and fun evolutions of the RTS genre. If sci-fi is more to your taste, Dune the newer gameby the same studio is similar.

  • t3rmit3@beehaw.org
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    1 year ago

    Ground Control is does not feature the base-building of WC/SC, but are excellent RTS mission-based games.

    Homeworld: Deserts of Kharak is another excellent one.

    Earth 2150 includes the base-building, as well as a very cool “persistent homebase” mechanic for the singleplayer campaigns, where you build bases in the mission sites but also have a home base that you can transport units to/from, for use in future missions.

    • heftig@beehaw.org
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      1 year ago

      I would add the 1999 game Warzone 2100 to this list. Much like Earth 2150 you can design your own units and it also has the persistent homebase + mission outposts system. It was open-sourced in 2004 and has received quite a bit of love since then.

  • Aidinthel@reddthat.com
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    1 year ago

    Loria is a game from 2018 that is very obviously inspired by Warcraft 2. I remember enjoying my playthrough.

  • millie@beehaw.org
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    1 year ago

    If you’ve never played Dune 2 or Dune 2000 or whatever other iterations and remakes of the Dune RTS series, I strongly recommend it. It seems like a lot of Warcraft’s DNA comes from Dune.

      • millie@beehaw.org
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        1 year ago

        Yeah, seems like. Like when I was a kid and I played Dune 2, then played Warcraft a few years later, the one seemed to inherit most of its ideas from the other.

        But I didn’t like go look up the dates or exhaustively check that no other game came up with the format first. I know the first Age of Empires is somewhere vaguely in that same time span too, but I’m not certain of the order.

        Thus seems.

        • madkarlsson@beehaw.org
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          10 months ago

          Oh sorry it seemed offensive or negative in any way, I just wanted to clarify that “seems like” i s a vast understatement. Dune 2 predates all of them, and became a template for mechanics and layouts. We’ve gone a long way since, but dune was the first of the models that we build RTS games as today