- cross-posted to:
- open_source_gaming@lemm.ee
- foss@beehaw.org
- cross-posted to:
- open_source_gaming@lemm.ee
- foss@beehaw.org
Based on quake engine, now it has all the bells and whistles of modern graphics.
Based on quake engine, now it has all the bells and whistles of modern graphics.
It’s a great game, if you like fast-paced arena shooters.
The performance is great and it’s really fun to master the movement and get real fast and jump high.
I’ve played quite a bit on LAN with one to 5 people. Especially instagib with grappling hook is great fun.
About performance: I got it running 20 fps on old SBC Rock64 in OpenGL mode and was GPU-bound. Well, Mali-400 is not a gaming GPU and ARM blob drivers don’t even support OGL, only GLES.
On i5-2xxx it runs on about 110-120 fps with 30% of one CPU core load(GPU-bound again) in X11 and ~90 in kwin_wayland.
I didn’t like how you had to pick up weapons from the map in the normal modes when I played on a LAN but instagib mode was hella fun. Fragging three people while bunny-hopping into the flag room and fragging two more on the way out is something you just have to experience.
Yeah, it’s hella fun.
Xonotic has quite a bit of config options, e.g. it’s possible to spawn with all weapons. But mastering those is a learning curve, compared to the more approachable instagib.
It’s kind of weird how picking up weapons on the map is a thing that kind of died out with arena shooters. I guess you probably didn’t grow up with those kinds of games?
Nope, way too young for that. The most boomery shooter I ever played before that is probably Tribes Ascend.
Don’t you have all the weapoms on Clan Arena from the start?
The mode we played didn’t. I’m sure there are ways to configure this.