“What’s more frustrating for those working on SCP, and the wider Starfield modding community, is how difficult it is to work with Starfield’s code without official modding tools and support. This isn’t helped by the delayed mod tools from Bethesda, which the company says are coming at some point next year.”

    • claycle@lemm.ee
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      1 year ago

      I waited until CP 2.0 to play it. I can wait for SF 2.0 to play it. I am not a unicorn in this regard.

      • ampersandrew@kbin.social
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        1 year ago

        That’s all well and good. I just think it’s silly to say that “at least CDPR fixed Cyberpunk, but Bethesda won’t fix Starfield” when these things take time, and Starfield hasn’t had much of that yet. And then we have people here calling mod tools an afterthought as though this company hasn’t always prioritized making mod tools for their games because they know how important they are, just because (like their past several games) mod tools are going to take several more months before they come out.

          • ampersandrew@kbin.social
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            1 year ago

            My past experience has been bugs that ruined my experience at launch and then got fixed shortly after. I’m sure there are plenty more bugs that I didn’t notice, but they certainly fixed the ones that I did.

          • ampersandrew@kbin.social
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            1 year ago

            You won’t hear me defending them using that old engine, except that development time is also a resource. They should have spent it a long time ago migrating to a more modern tech stack, and maybe they will for ES6 now that there’s a new boss in town; Microsoft did, after all, delay the game by a year and a half to make what is by all accounts their least buggy launch of one of their RPGs in decades. I also don’t know how much we can claim they’re leaving it up to modders when plenty of console versions are completely unmoddable.

              • ampersandrew@kbin.social
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                1 year ago

                I had also heard that at some point they were being directed to adapt the idTech engine which runs DOOM to become the new base for Bethesda games, but I guess that hasn’t happened.

                They must have had trouble, because Arkane moved from Unreal to Void (which is built on idTech) for Dishonored 2 and Deathloop and such, and then back to Unreal again. Everyone got in a hurry in the 2010s to have their own in-house engine to avoid paying out fees to Epic, and then after running into trouble trying to adapt those engines to genres they weren’t built for, they’re back to Unreal again.

        • BruceTwarzen@kbin.social
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          1 year ago

          In 10 years people have good enough graphic cards to run that mess. It’s 2 month after they sold the game. They shouldn’t have to fix their game, they should just finish the game and release it in 2 years.

    • Venicon@sopuli.xyz
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      1 year ago

      A valid point but I played about the same amount of CP then waited til it was all done three years later before doing another, much more thorough and patient playthrough. Have done a similar thing here and will wait a fair amount of time before diving back in.