• @EveningPancakes@lemm.ee
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      21 year ago

      I thought Defiance wrapped it up, no? It’s been a long time since I played it but all I remember was a convoluted time travel story

      • Venutian Spring
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        21 year ago

        No, it wrapped up the story of Raziel (kind of), but it ended with Raziel sacrificing himself to cleanse Kain so he could avoid having to die to heal Nosgoth. There was supposed to be a sequel that would see Kain go on purifying the pillars, but too late for that now.

      • Dekthro
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        11 year ago

        Same buddy. Same. My friends and I would play that all the time.

  • Eternal darkness for the GameCube could be so good with a proper remaster.

    The original Quake but the asthetic needs to be identical and NIN should actually do the soundtrack.

    Deus Ex would be great, it was so ahead of its time.

  • @argv_minus_one@beehaw.org
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    61 year ago

    Oblivion, Fallout 3, and Fallout New Vegas could use a 64-bit version. Even if they change absolutely nothing else about those games, that alone would be a major improvement, as they are very prone to crashing from running out of address space, especially if you have graphics mods installed.

    • Silverhand
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      01 year ago

      Not saying that these shouldn’t have a more stable official release, but hasn’t this been solved by mods for a long while now? At least New Vegas I remember when I last set up mods installing a fix for this, it’s actually quite stable now if you install all the recommended fixes.

      • @argv_minus_one@beehaw.org
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        11 year ago

        No. This is impossible to solve with mods, even those that modify the executable. The entire executable must be recompiled, and the source code likely modified, to make it 64-bit.

        You’re thinking of the “large address aware” flag. By default, Windows doesn’t allow 32-bit programs to use all 32 bits of memory addresses, because some older 32-bit programs don’t work correctly if they encounter a fully-32-bit memory address. A 32-bit program must be specifically marked “large address aware” to indicate that it will still work correctly if it sees fully-32-bit memory addresses, and only then will Windows allow it to use all 32 address bits.

        The mod you’re thinking of simply sets the “large address aware” flag on the Oblivion/F3/FNV executable. This works because these executables are in fact large address aware; they just aren’t marked as such because of an oversight.

        That helps, but not much. It only extends the maximum memory that can be allocated in Oblivion/F3/FNV from 2GB to 4GB. A 64-bit Windows program, like Skyrim SE or Fallout 4, can use up to 131072GB of memory, and that limit will increase even further in the future.

        Needless to say, these 64-bit games, unlike their 32-bit predecessors, will not crash merely due to running out of address space. That was a major source of crashes in the 32-bit games, so this makes the 64-bit games significantly more stable.

      • Storksforlegs
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        01 year ago

        Also there is a modding team making a remaster of new vegas using the fallout 4 engine. It looks really impressive, they’ve been working on it for years now.

  • @dfyx@lemmy.helios42.de
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    51 year ago

    For most of them a proper remake rather than a remaster but I’ll take what I can get

    • Star Wars Jedi Knight 2: Jedi Outcast
    • Star Wars Galactic Battlegrounds (originally used the same engine as Age of Empires 2 so porting it to the Definitive Edition engine should be doable)
    • The Elder Scrolls: Oblivion
    • Final Fantasy VI
    • Final Fantasy VIII
    • Assassin’s Creed 1
    • @pepsison52895@lemmy.one
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      21 year ago

      Played Assassin’s Creed 1 recently and it’s so clunky. A remaster would need some new controls or something to be viable today, but a remake would be better.

  • @Gork@beehaw.org
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    41 year ago

    Deus Ex. The original one. It has such great story and gameplay but is dated by today’s standards.

  • aegisofdark
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    1 year ago

    Maybe this is moot since they would just do the usual Square Enix “remaster” (read: poorly upscaled and very basic QoL improvements)

    I want some love for Chrono Trigger/Chrono Cross. Even if they just made it 2.5 HD similar to Octopath Traveller, Diofield Chronicle, etc

  • Storksforlegs
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    1 year ago

    Final Fantasy 9. It’s my favourite in the series, and it’s gotten lots of rereleases in its original form. But it would be nice if it got a more polished updated remaster.

    Though I would be afraid of how modern Square sensibilities might change the pretty iconic character designs.

    • SCmSTR
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      11 year ago

      The main reason this world/could work is because it IS so quirky, that they couldn’t fuck it all up like they have everything else progressively more since ff9 came out. Square peaked with ff7 and took a nosedive after 10, change my mind. Baseless uneducated hot take: I blame Enix. Either that, or they still haven’t figured out how to actually bring fun JRPG gameplay into the 21st century without ruining it and making it generic and dull. Ff11 onwards lack intimacy, value, and quiet - they’re tacky, cheap, and feel disingenuous.

      So, ff9 getting a remaster, they couldn’t mess up something that’s the antithesis of their modern stuff so badly that that quirky game loses ALL of it’s appeal.

      I say all of this knowing this dissent and criticism will upset people, but I’ve been staying quiet on this for far too long and it has to be said.

      • Storksforlegs
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        1 year ago

        I don’t know, I think it’s possible they do mess it up, I would worry they would update the character designs to be more “marketable” (the cast of FF9 really are a weird looking bunch, but in a good way)

        But I hope you’re right!

      • Storksforlegs
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        11 year ago

        oh really?! I hadn’t heard but that’s great if so! I really hope they do keep the classic look then. :)

  • @sandmesomesand@beehaw.org
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    31 year ago

    very niche but Skies of Arcadia! I miss my pirate RPG with airship battling featuring main characters that may or may not develop a harem at the end.

  • comicallycluttered
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    31 year ago

    Early BioWare stuff. Specifically KOTOR (don’t know what’s going on with that remake, but doesn’t seem to be going anywhere right now), KOTOR II (yes, I know it’s Obsidian, but still), and Jade Empire. Probably Dragon Age: Origins as well.

    Since they’re already doing it, it’s probably a useless mention, but Splinter Cell needed it, especially for PC.

    Star Wars: The Force Unleashed and the Kyle Katarn Jedi games could probably do with a touch-up as well. But they’re “not canon”, so that’s not happening.

    Maybe also the original Deus Ex and/or Thief.

    I expect System Shock 2 might get one in a few years, although it isn’t as desperately needed as the original was.

    • Scrubbles
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      31 year ago

      Bioware just announced layoffs.

      God forbid any exec there have literally any brains or sight above 3 months. I’m so goddamn frustrated with the shell corporation formally known as Bioware. Yes, your quarterly revenue is in the toilet, you invest money to make a killer game and make profit when you release. Games take time, stop fucking laying off people and trying to squeeze it for every dollar and just make a good goddamn game.

      They have massive IPs like KOTOR, Mass Effect, and Dragon Age that literally everyone is chomping at the bit for. They could have staff working on all three with a new game coming out every two years with DLCs in between, but they’re afraid to invest in it.

      They could have the next RDR2 or Witcher - if they actually invested in it. They could be the name for RPGs again, but they’re too afraid about not being able to afford their next BMW.

      • @Sordid@beehaw.org
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        1 year ago

        They could be the name for RPGs again

        Unpopular opinion: They never were. And neither was Bethesda. Black Isle/Obsidian are the true masters of RPGs. There was a period of time when they would take other studios’ engines and IPs and produce sequels/spin-offs that vastly surpassed the original in terms of writing and world design. Bioware made Baldur’s Gate, Black Isle made Planescape: Torment. Bioware made Neverwinter Nights, Obsidian made NWN2. Bioware made KotOR, Obsidian made KotOR2. Bethesda made Fallout 3, Obsidian made Fallout: New Vegas. If anything, it’s Black Isle/Obsidian games that deserve to be remastered.

      • @gaydarless@lemmy.ca
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        1 year ago

        Ugh, how disappointing. :( As one of the many, many many people waiting for DA: Dreadwolf to maybe, hopefully, someday come out… this is bad news.

        Edit: Maybe it’ll be fine! I am just not holding my breath.

        • Scrubbles
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          11 year ago

          I’m disheartened by dreadwolf. Talk about a game with 10+ years of hype building, the fanbase is incredibly loyal, most gamers know the franchise well enough to pick it up at launch, all it needs is stable investment from a studio. It was announced now 5 years ago, and we’ve had… 1 behind the scenes video and another 30 second trailer but plenty of news of team issues and money issues.

    • @EveryMuffinIsNowEncrypted
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      11 year ago

      But they’re “not canon”, so that’s not happening.

      To this day, I’m still salty about them scrapping the EU. I know I have totally zero effect on anything, but personally I absolutely refuse to acknowledge Disney’s canon as “the” canon, no matter what those fuckers say.

      The way I view it is all they did was give it the Zelda treatment: they didn’t get rid of the EU in creating Disney lore, just split it off into a different timeline. In my mind there are now two canons: Legends canon and Disney canon. They’re both canons, just two separate canons.

      That’s my obligatory “fuck you” to Disney. :P

  • @lackthought@lemmy.sdf.org
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    31 year ago

    Final Fantasy Tactics

    Vagrant Story

    but please don’t completely change the visual style! just clean them up for modern resolution screens