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Sonotsugipaa@lemmy.dbzer0.com to 196 · 2 years ago

Right-hand rule

lemmy.dbzer0.com

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Right-hand rule

lemmy.dbzer0.com

Sonotsugipaa@lemmy.dbzer0.com to 196 · 2 years ago
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  • Enitoni@beehaw.org
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    2 years ago

    When are y’all gonna be normal?

    • Sonotsugipaa@lemmy.dbzer0.comOP
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      2 years ago

      It doesn’t matter, let’s not get off on a tangent now.

    • RachelRodent@lemmy.dbzer0.com
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      2 years ago

      What do you mean? I am feeling specular!

      • Enitoni@beehaw.org
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        2 years ago

        Maybe you have some roughness around the edges, then.

  • javasux@lemmy.world
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    2 years ago

    Having a normal one

  • ezchili@iusearchlinux.fyi
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    2 years ago

    Specular memes today

  • RachelRodent@lemmy.dbzer0.com
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    2 years ago

    Is this a morrowind modding meme

    • Sonotsugipaa@lemmy.dbzer0.comOP
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      2 years ago

      It’s this

      • RachelRodent@lemmy.dbzer0.com
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        2 years ago

        Ik ik its just normal maps are so prevalaent in morrowind modding especially for shaders and shit for openmorrowind

        • cassie 🐺
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          2 years ago

          They’re prevalent everywhere in 3d rendering 😁 my beloved approximately blue squares

          • RachelRodent@lemmy.dbzer0.com
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            2 years ago

            Makes sense lol

  • LesDeuxBonsYeux@sh.itjust.works
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    2 years ago

    What

    • atocci@kbin.social
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      2 years ago

      The image on the left is called a “normal map”. The weird colors are used to tell a game engine how lighting is meant to interact with a flat texture. It can create shadow and highlights on flat surfaces to mimic a 3D look without needing to use a higher detail model.

      By combining the cobblestone texture in the caption with the normal map on the left, the game engine can create the realistically lit cobblestone street on the right out of just a flat plane.

      • Sonotsugipaa@lemmy.dbzer0.comOP
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        2 years ago

        To be pedantic, they don’t create shadows, they merely indicate which texels reflect light in which direction.

        Shadows (ambient diffusion? idk) are more of a bump map thing, which normal maps are sometimes conflated with and they seem to be too much of a headache for me to look into.

        • atocci@kbin.social
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          2 years ago

          True, no real shadows are being cast! Normal maps are bump maps though, could you be thinking of height maps?

          • Sonotsugipaa@lemmy.dbzer0.comOP
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            2 years ago

            I thought the two were the same, talk about conflating huh?

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