A great article on video games gambling addictions.

  • brsrklf@jlai.lu
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    1 year ago

    This stuff is why “it’s optional” and “it’s just cosmetic” are bullshit arguments.

    If you can resist the urge, you’re not the intended target. They don’t make record profits from people who can spend somewhat rationally, even though those are the vast majority of users their contribution to profits is a drop in an ocean.

    No, the only reason this model works so well is because it’s exploiting the vulnerabilities of a small percent of big spenders.

      • RealM@kbin.social
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        1 year ago

        Here’s a fun suggestion, how about you unlock the desired players by playing the game? Could even put it into an immersive context, you beat brazil and subsequently unlock their players for your team.

        What’s so fun about buying a chance to get your player? Is it possibly the shiny colors and the happy soundeffects that are specifically designed to make your brain addicted?

            • Pheonixdown@lemm.ee
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              1 year ago

              Whales subsidize the cost of the game for everyone else. If there weren’t whales, the cost goes up for everyone or the product diminishes. Reality isn’t a magical realm where the company will not use ROI and net profit to determine what to make or how to price things, it’s all interrelated and you don’t get to hold everything else constant when asking for something to change.

              • brsrklf@jlai.lu
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                1 year ago

                That doesn’t make any of this okay.

                I’ve spent €45 for a Mario game yesterday. Last I’ve checked that game costs roughly the same for everyone (except understandable variations in regional pricing). Not €45 once for me and $2,000 per week for some guy with an addiction problem.

                Yet that game was made, and thousands more that didn’t rely on gacha, lootboxes or whatever.

                • Pheonixdown@lemm.ee
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                  1 year ago

                  People with a gambling addiction will find an outlet for it unless they get help controlling it, just like people with any addiction. Addiction is treated on an individual basis, not by banning an activity that the vast majority of the population can partake in with self-control.

                  We don’t have tons of public numbers to be able to discuss the initial development, licensing, marketing, support and ongoing development, distribution and overhead costs vs initial costs, expansion and MTX income of games at a large scale. But you can be sure the companies that make the games have those numbers, and they’re used for pricing and budgeting of future development. And that’s before we open the can of worms that is discussing how much profit is ethical.

                  Maybe they could make less money, maybe they could not make certain features, but where does the ethical line fall when it comes to predatory features and marketing? Who needs protection? From who? How do you implement it without infringing the rights of others? Is it ok to let them gamble if there’s a deterministic worst-case scenario? What if there’s a limit on how much they can spend? What if purchases are purely only deterministic, but they’re limited time exclusives that will never return? What about if you can earn them by playing or pay extra to just get them up front or faster? What about if they carve that feature out of the main product and sell it as an additional cost? These are all predatory in some way, but we don’t need to ban them all when a person can make their own value judgments and interact with games in a way that brings them enjoyment. Otherwise, it’s a slippery slope to asking why we even let people “waste” money on entertainment.

              • Swedneck@discuss.tchncs.de
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                1 year ago

                you do realize you’re just saying that the predatory business has to be predatory otherwise they couldn’t operate their predatory business, right? It’s like a sheep defending wolves because if they didn’t eat sheep they wouldn’t be able to continue eating sheep.

              • Carighan Maconar@lemmy.world
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                1 year ago

                No, whales subsidize the cost of a yacht for the CEO. The games could be paid just from the money you pay for them, if the companies weren’t continuously being siphoned off the top by C-suites and shareholders.

          • Carighan Maconar@lemmy.world
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            1 year ago

            “Opiods are fun. God forbid you enjoy some drugs line [sic] OxyContin 🙄”

            It’s not really nice to call an addiction “fun”. Especially if you were to ask an addict about that.

      • brsrklf@jlai.lu
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        1 year ago

        So, do you consider paying for more rolls part of the fun?

        Because the rest, including the hit of endorphin you get for a stroke of luck, could very well exist without it. But of course on EA’s side getting people addicted has no point if they don’t pay virtually unlimited amounts of money for more.

  • RoxActually@lemmy.world
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    1 year ago

    I remember getting getting sucked into opening packs years ago in Madden Ultimate team. I stopped when I realized I had spent twice over what the game itself cost. I stopped then, and never played ultimate team again. I am not an addictive person, but even the most strong minded individual can get sucked into their vortex. The fact that lawmakers let this industry be self regulated means these companies can keep abusing players.

    • BigBananaDealer@lemm.ee
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      1 year ago

      i did that once with microsoft points i got for my birthday. never did it again when i found out that after X number of games all those great players i have cannot be used unless i buy some fucking dumb shit thing to refill their playing meter? or something dumb like that

  • Rade0nfighter@lemmy.world
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    1 year ago

    Haven’t played fifa but understand that loot boxes are basically gambling. Arguably worse than gambling because with gambling at least you might win something “real”.

    Curious though - there was a screenshot in the article where you could preview a loot box before buying - does that not make it more like “buying” the players instead of “gambling” for them?

    • xep@kbin.social
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      1 year ago

      The cunning thing is that the preview doesn’t really change the random boxes. You still don’t know what’s in the next one.

    • echo64@lemmy.world
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      1 year ago

      How does a FIFA Ultimate Team Preview Pack work?

      All packs for sale in the FUT Shop have an eye icon and a button to trigger the preview. Doing that exposes its contents as if the player actually had bought the pack and opened it.

      Once the player has seen the revealed cards, they may then buy the pack with either FUT Coins (the free in-game currency) or FUT Points (the premium). If they don’t like what they see, they don’t have to buy the pack. But there will now be a 24-hour wait period before they can preview another pack or buy a different one in its class. If they buy the pack, that timer immediately expires.

  • torknorggren@lemm.ee
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    1 year ago

    Horrible, but also really impressive how they manipulate people. Forced engagement in the weekend leagues, resetting the game periodically…the addicts don’t stand a chance.