Just tested on Arch, installed nvidia-beta

Was using GE-Proton8-17

Got to the first open area. No missing textures, graphical glitches, nada. Seems to be running well, but didn’t have FPS counter visible to see.

  • ∟⊔⊤∦∣≶@lemmy.nzOP
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    1 year ago

    A bit more testing, there’s something wierd here.

    At ultra graphics I am running around 50 FPS. At low graphics I’m sitting at 60-70 FPS.

    I guess there is some frame limiting happening. I have a 3090.

    • ElectroLisa
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      1 year ago

      Possible CPU bottleneck. Starfield is very CPU bound, this happens even at CPUs like R7 7800X3D

    • Molecular0079@lemmy.world
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      1 year ago

      What resolution are you running at and what CPU do you have? I have a Ryzen 3900x and an Nvidia 3090 and in the Constellation headquarters, I am seeing around 34fps at 4K. I have to lower the render resolution to 55 to make it more responsive.

        • Molecular0079@lemmy.world
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          1 year ago

          Ah 1440p. That explains the performance difference. The fact that this game is putting 3090s to shame is saying something.

          • ∟⊔⊤∦∣≶@lemmy.nzOP
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            1 year ago

            Switched to Experimental to see if that made any difference. Not really. On load, gpu is sitting around 60%. After going into and back out of the cave again, GPU sitting at 90% usage. CPU constantly around 60%.

            Seems like there are some optimisations that need to happen, better unloading perhaps.

            VRAM usage was around 6gb the whole time.

            • Molecular0079@lemmy.world
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              1 year ago

              I am seeing 90% usage as well. For CPU, I’ve been noticing that there’s one or two cores that get slammed to 100, so I am thinking its a CPU bottleneck. Makes sense considering that in some areas, lowering render resolution doesn’t do anything.