cross-posted from: https://lemmy.ca/post/5555641
Developers of indie puzzle game Orgynizer have claimed that Unity said organisations like Planned Parenthood are “not valid charities” and are instead “political groups.”
In a blog post, the EU-based developer LizardFactory said the plans to charge developers up to $0.20 per install if they reach certain thresholds would cost them “around 30% of the funds we have gathered and already sent to charity.”
As Unity clarified the runtime fee will not apply to charity games, LizardFactory reached out to the company to clarify their game would be exempt from the plan.
However, Unity reportedly said their partners were not “valid charities” and were viewed as “political groups.”
Profits made from the game go directly to non-profit organisation Planned Parenthood and C.S. Mott Children’s Hospital, Michigan.
“We did this to raise money for a good cause, not to line the coffers of greedy scumbags,” the developers wrote in a blog post. “We have been solid Unity fanboys for over ten years, but the trust is scattered all over the floor.”
The developers are considering a move to open-source game engine Godot, “but we will have to recode our entire game because we refuse to give you a dime,” they wrote. “This is a mafia-style shakedown, nothing more, nothing less.”
Today, Unity responded to the ongoing backlash and apologised, acknowledging the “confusion and angst” surrounding the runtime fee policy.
The company has promised that changes to the policy will be shared in “a couple of days.”
Devs may as well bite the bullet & switch engines mid development now, because I’m not buying any new games made in Unity.
Yup. I’m not either.
This (Unity change not your statement) will be a shank at the back of most indie devs.
Right–the AAA studios will just consider if they should use Unreal or an in-house engine. They’ll put it all in a big spreadsheet and come to a conclusion.
Indie devs that are on Unity are going to get hurt by this scheme. They’ll also get hurt if you don’t buy their games because they’re in Unity. The choices here aren’t great.
The one thing is Unreal seems to have been preferred for a while now, anyway. Unity was already losing market share, and is now only going to accelerate that.
If you’re doing 2D, some devs have been actively documenting the migration from Unity to Godot to make things easier for others to follow suit.
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I do not think this is a place for consumer action. It is good the devs are running their awareness campaign for gamers. If a dev releases a game made in Unity in 2025 it is because they have made the decision that it is the best course of action for their business. Maybe they have a B2P or subscription model that makes the runtime cost more sustainable over throwing out N years for development effort.
At the end of the day Unity is a business to business product. The developers are the customer, not the players. If Unity’s new pricing and business practices don’t make sense to developers then developers will no longer use it and Unity will fail without player intervention.
I don’t think your goal is to further hurt the devs. Boycotting games made with Unity is throwing the baby out with the bath water.