Unity: We have to charge for every install because we only see totals. Also Unity: We can tell which install is which, so you won’t be overcharged.

  • recycledbits@discuss.tchncs.de
    link
    fedilink
    arrow-up
    15
    ·
    edit-2
    1 year ago

    It’s also possible that they can’t track new installs either.

    FAQ:

    How is Unity collecting the number of installs?

    We leverage our own proprietary data model and will provide estimates of the number of times the runtime is distributed for a given project – this estimate will cover an invoice for all platforms.

    Which is some kind of weird nebulous BS.

    They’re not saying their engine phones home and/or collects data from end-user devices. With the associated data protection nightmares.

    • luciole (he/him)@beehaw.org
      link
      fedilink
      arrow-up
      15
      ·
      1 year ago

      Oof. This is corporate lingo for “we’ll pull a number out of our ass and charge the dev accordingly”. “Proprietary data model” makes it clear they intend to remain conveniently (for them) opaque about it.