• generaldenmark@programming.dev
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        9 days ago

        I mean. Of course vidya games’ gonna get hit with inflation from time to time… just like every other product…

        every link in the chain, from producer to consumer needs to have an ever growing increase in profit for capitalism to work

          • generaldenmark@programming.dev
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            8 days ago

            I don’t think I’m shilling for everything… I’ve been sailing the seas for as long as I can remember… I just don’t understand why people keep getting surprised at games increasing in price - have you guys forgotten how capitalism works?

            Like do you go to your local grocery store and see that cheese has yet again shrunk in size, and increased in price, and then think “this’ll never happen to my precious videogames”?

            If so, then I guess I’m sorry to be the bearer of bad news

            • arakhis_@feddit.org
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              8 days ago

              just because its common doesnt mean its justified.

              i see youre pirating ok. doesnt make your pro-opinion of increase due to “link from producer to customer” any more true…

              the only blatant justification for n-letter company is exploitation. literally

              • generaldenmark@programming.dev
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                7 days ago

                I’m not justifying it anymore than justifying the increase in price of cheese.

                But instead of spending your time being angry or annoyed at individual companies. Spend your time being angry with the system that requires the companies to have an ever increasing profit.

                And stop being surprised by it, accept that this is a symptom of the capitalism, and if you want change… well, then… it will not happen by itself, and it will not start in the gaming industry.

        • LuxSpark@lemmy.cafe
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          8 days ago

          It’s not worth $80 to me, and that’s also the way prices work. Things are worth what people are willing to pay. I’ve purchased so many games for $20 and less that have given me more enjoyment than any borderlands game.

          • generaldenmark@programming.dev
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            8 days ago

            And that’s completely fair as well, but there will be compromises… because 100DKK is not worth the same 100DKK as for 10 years ago, so as time goes by - the games you’ll be able to buy for 100DKK, will have reduced effort equally to the reduction in value of your currency

  • Reisen@sh.itjust.works
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    9 days ago

    the thing while yes, inflation will make things more expensive, the more expensive things become the less folks will just spend on random entertainment. they will have to use their money more deliberately and frugally.

    and the problem with games are that there are many free and cheaper alternatives. if you wanna game you can just spend less and still game and have fun.

    if you wanna go to the cinema it pretty much costs what it costs so you might go less often or buy less popcorn but you won’t skip one movie because it’s more expensive than another.

    you can just skip full price AAA games. buy them on sales, play games you already have, play free to play games, emulate retro games, play indie games.

    • Eyck_of_denesle@lemmy.zip
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      9 days ago

      Exactly. Also it’s way costlier to set up a hone theatre at home compared to buying a cheap gaming laptop and play indie oe competitive fps games.

    • Lightsong@lemmy.world
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      9 days ago

      I bought it in Fall 2024 for like 25 bucks with all DLCs. So I’ll wait year or two with BL4 no problem, there’s plenty other games I can play. I never buy brand new games.

  • yeehaw@lemmy.ca
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    9 days ago

    Aaaaaand I’ll wait for a sale. If I consider it in the first place. Gaming is so saturated, all these days 1 buyers are fucking us over.

    To these orgs, I say, bro - have you seen my backlog?

    • tatann@lemm.ee
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      9 days ago

      Even worse than my backlog, there are all the comfort games I play every few years and which takes me months to complete (cause some of them are fairly long like The Witcher 3) and thanks to my crappy memory, multiple choices and mods I can enjoy them as much every time

      • yeehaw@lemmy.ca
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        6 days ago

        Been having that itch for witcher 3 again. What an amazing adveture

        • tatann@lemm.ee
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          6 days ago

          I have trouble letting 2 years go by not playing it, I can’t wait for the remake of the first one

          • yeehaw@lemmy.ca
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            4 days ago

            I made it so far in that one, I think, then I practically skipped tw2 and went straight for 3 and soon became so hooked. It’s crazy how huge and dense that world is, with scenery that never looks repeated.

            • tatann@lemm.ee
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              4 days ago

              Ooh you should give the 2nd another chance, they f’ed up the combat (I think they wanted to copy Souls games) but the story is great and honestly it still looks fine for a 2011 game

              It’s more war/politics oriented, and the story is about clearing your name and recovering memory and less about saving someone/the world

              If the combat part is the issue, some mods can improve that (or make you hard to kill)

  • arakhis_@feddit.org
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    9 days ago

    c/patientgamers@sh.itjust.works

    the more of us just wait a couple months, the cheaper it’ll get and the sooner too

    :p

  • DarkFuture@lemmy.world
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    7 days ago

    I’ll enjoy buying it in 5 years during a Steam sale.

    There’s an overabundance of games out there. I can wait.

  • PunkRockSportsFan@fanaticus.social
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    9 days ago

    Super Mario bros 3 was $59 in 1992

    Borderlands 4 should be like $180 accounting for inflation

    At $80 it’s not a terrible price.

    Don’t get mad at me about our money being worthless.

    I just wanna play games too.

    • TrippyHippyDan@lemmy.world
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      9 days ago

      Super Mario Bros. 3 was released as a fully finished product that I actually own a physical copy of.

      Borderlands 4, will probably be a quarter finished when it released, filled with all kinds of apologies, possibly have micro transactions, and will likely be able to be taken out of my library at some point as it’s digital only.

      The value is not the same.

    • acosmichippo@lemmy.world
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      9 days ago

      you can’t use straight 1:1 inflation to infer what the contemporary cost should be of digital products like video games, movies, tv shows, music etc. There is no physical asset to tie the individual product value to. There are of course production costs, but those are the same whether you make 50 copies or 50 million.

      The reason inflation hasn’t hit video game prices is because the video game market has grown exponentially since the 90s. They make more money by selling low margin at higher volume, compared to high margin and low volume. It’s all about maximizing that total profit, not individual sales.

      Publishers can try to charge more, but it’ll be up to consumers if that actually gets them any more money overall. only time will tell.

    • goodeye8@fedia.io
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      9 days ago

      Except the production costs have also gone down. The development itself is easier thanks to better tooling and developers no longer require putting out physical media (which used to be a pretty significant part of cost).

      And there’s no excuse for $80 when Clair Obscur released at $50 and is one of the best games released this year. I seriously doubt BL4 will be $30 more impressive than Clair Obscur. How about studio heads do their job and streamline their production process to make better products for lower costs instead of offloading their bloat onto the customers.

    • jinarched@lemm.ee
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      9 days ago

      Nah. I keep seeing this argument and I really disagree with it. It’s actually really simple economics; we don’t need to calculate inflation into this. If I think the price of something is too high (especially something I don’t need to survive), I don’t buy it. Companies can cry all they want, in the end I don’t care.

      • prole
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        9 days ago

        It doesn’t seem like you disagree with anything they said?

        If everyone followed your lead, the end result would be that video games don’t exist anymore. Just in case you didn’t play that out completely in your mind.

        • jinarched@lemm.ee
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          8 days ago

          The industry makes something around 190 billion per year, they will be fine without raising their prices to 80$. I ran that in my head considering that I worked in the industry myself. Devs aren’t paid enough not because we don’t pay games enough but because these companies are run by greedy fucks. Don’t feel bad for them, buy games when they are on sale or buy indie games. Games won’t go anywhere be reassured.

    • tiredofsametab@fedia.io
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      9 days ago

      Counterpoint for the general case: games also have a much larger playerbase these days and manufacturing of cartridges and components can be done at much greater economies of scale. In many cases, there is no physical media manufacturing cost to a lot of the sales.

      For the specific point: Gearbox/Take2 have lost all faith from me so, while I don’t generally mind some games being in that price range, there’s zero chance pitchford and his ilk are getting that from me.

    • ImplyingImplications@lemmy.ca
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      9 days ago

      The industry is completely different now. The original was made in the 80s when programmers were hard to find and it took 10 of them 2 years and a million dollars to make. Then physical cartridges needed to be made and distributed that only ran on specialized hardware that also needed to be made and distributed. It selling for the equivalent of $180 could be justified since it was niche technology. There’s a reason Biggie Smalls brags about owning a Super Nintendo and a Sega Genesis in a rap song. That shit was expensive even in 1994.

      Today, someone can make Super Mario Bros 3 in a month after watching some game dev tutorials on YouTube, upload the .exe to Steam, and sell limitless copies to anyone who owns a computer. Selling it for $180 would be ridiculous. There’s no reason tech today should cost the exact same as it did in the 80s.

    • anyhow2503@lemmy.world
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      9 days ago

      1992 was a very different time with very different market conditions and consumer behaviour for video games. Games used to have a much greater perceived entertainment value, despite their relatively small development budgets compared with today. They were also entirely physical media and renting was still a very common way to play them. From what I remember, it wasn’t the most financially accessible hobby either. Most of my friends growing up didn’t have permanent access to their own gaming console and not everyone that did had all the latest games. Nowadays, the gaming market is completely saturated with high quality titles, most of which are fairly cheap as well if you don’t buy them on release.

      In any case: Super Mario Bros 3 came out in 1988 and released 1990 and 1991 for the US and Europe respectively. It also didn’t cost $59 and your inflation calculation seems off…

    • Aidinthel@reddthat.com
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      9 days ago

      I’m not sure where you’re numbers are coming from, but the inflation calculator I found through Google says that $59 in 1992 is more like $135 today. That’s still a significant increase of course, although I wonder how much publishers benefit from not needing as much physical distribution. After the initial investment selling digital keys on a third-party storefront like Steam should be pure profit, no?

    • Glide@lemmy.ca
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      9 days ago

      I hate that you get downvoted for pointing out the reality of the situation.

      Relative to the price of everything else, $80 for a AAA videogame is actually reasonable. The problem is that rent has gone up drastically, food has gone up drastically, and our wages have stagnated. Getting pissed off at Gearbox for charging $80 for Borderlands 4, and then paying $15 for a burger and fries without an equal reaction just doesn’t seem sensible to me.

      Everything is awful, and videogame devs aren’t the ones stealing all our buying power.

    • Dremor@lemmy.worldM
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      7 days ago

      $60 in 1992 is about $135 in April 2025, inflation included.

      Sure games became more complex, but tools became more powerfull, and so did computers.

      In 1992 you often had to code your own engine, which amounted for a good chunk of the development cost. They had to do that using a ressource envelope magnitudes smaller than what we have today. Heck, a jpeg screencap of the original Mario game is bigger than the whole original game itself. Let’s not forget that games where physical, which had to be included in the final price.

      Todays devs often uses off the shelf engines, tools that automate some of the tedious task, like making trees (Speedtree) and asset reuse is done on an industrial level, there are even marketplaces for that. Moreover, game distribution changed to be mostly digital, you don’t need to factor the medium price into the asked price.

      You cannot really compare 1992 dev costs with modern ones. The whole way games are done changed way too much for that.

      Moreover, the market has grown way beyond what is was then. The required profit per copy sold is a lot smaller than it was then, and thus should be accojnted for.

      Honesty, I don’t see a AAA needing to have more than $60-70 atm, and I think this bump in price is entirely due to the ever increasing marketing cost, more than the game development.

  • secret300@lemmy.sdf.org
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    7 days ago

    But is it any good? Just because the budget is higher doesn’t mean it’s good. I didn’t like the story and writing of 3 but the rest of the game I enjoyed. I’m kinda expecting the same, hopefully. Every AAA release somehow gets worse every year tho

    • 13igTyme@lemmy.world
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      7 days ago

      I could look past the story and enjoy the gameplay. But the game itself still sucked and was very empty. A few months after launch they did an event where each week a different planet had a lot event and you could target items. 3 of the planets only had one or two areas to even farm decent numbers. Most of the game is empty.

      Combine that with my own personal issue with Gearbox removing the official forums, (which had years of builds and information going back to BL1) and a certain YouTuber stealing content and using modded weapons and then denying it. I have no interest in BL4.

      The old gearbox is dead. Even watching the video it just looks like reused skills. Oh look another character that puts enemies into floating balls, how original.

  • kurcatovium@lemm.ee
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    8 days ago

    Sure, it might be $80,why not? Also I might skip it. Or wait for sensible sale like $5 in a bundle. Backlog keeps expanding anyway and I doubt this will be even worth half the rrlease asking price…

  • Bakkoda@sh.itjust.works
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    7 days ago

    “Initial sales fall short of predictions”

    At this point i appreciate the heads up from all the studios. Makes not buying the games much easier if you don’t even get on the hype train.