I absolutely hate timed quests in games. I’m perfectly capable of suspending a little bit of disbelief—in fact, I prefer it sometimes. Don’t fucking rush me during my relaxation activity.
Cyberpunk 2077: Here’s a really important and urgent thing. We can’t stress enough how little time you have. Also, we just unlocked the rest of the city and a million side quests. Have fun!
That’s kind of important to the story though.
spoiler
V starts off thinking she’s dying and her mind is changing and she doesn’t know how long she’s got, and by the end she’s learned that everyone is dying and everyone is changing all the time and no one knows how long they’ve got. The only real choice is whether you use the time you’ve got to live, or don’t.
Hey! Skyrim was legitimately easier when dragons and vampires weren’t killing off all your townspeople. It made sense not to trigger the dragons, and wipe the floor with the vampires as soon as possible. Jarl Balgruf will be there when the Archmage/ Nightingale/ Speaker is ready. It takes me a few weeks to take over those organizations.
Sometimes it’s funny when tabletop RPG players expect the game to behave like a video game.
GM: “The nearby town sent a message that a swarm of zombies is coming down the haunted mountain for them! They need help!”
PCs: “Cool. But let’s finish that mushroom side quest first, and then we gotta help our wizard buddy get his new broom tuned up.”
GM: “…okay.”
<two in-game days later>
PCs: “Ok, what do we see when we get to that town?”
GM: “Seems like everyone’s dead. Looks a swarm of zombies or something came down from the mountain and ate everyone alive or something, maybe a day or two ago.”
PCs: <confused, shocked>
It’s also hilarious when a video game does it. Pathfinder: Kingmaker is notorious about doing this. Back when it was new the forums were full of people being shocked that they couldn’t just ignore things forever.
yeah, but in those players’ defense that is the norm in video games. Most people hate timed quests!
Yeah, I’ve never liked timed anything in video games. I’m playing video games to escape, not stress about missing something that could be important. I’m supportive of adding a toggle that gives the player the option on if they want timed quests or not.
As long as the game is upfront about being a game of choice and consequence, it’s fine. Sometimes it’s fun when your decisions actually matter.
True. Kingmaker, if I recall, had a lot of weird “aha! You didn’t return to this particular forest on this particular day, so now you don’t ever get to meet this key character! No, there wasn’t any foreshadowing!”
That was kind of annoying.
Foreshadowing helps a lot.
Well I just paid $3 for it so I won’t be able to complain too much
I highly recommend using a guide if you’re not extremely chill about missing stuff.
I also realized partway through I really dislike pathfinder 1e, so i just started cheating, and then lost interest.
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IIRC in Mass Effect 2 after your crew gets abducted going and doing some side stuff before doing the rescue mission did actually result in some crew member(s?) dying
And also not doing enough side quests and upgrades before you got the abduction also meant the outcome of the rescue mission changed.
I was loosely following a guide and I misunderstood that I needed to wait to rescue them to I did a few side missions and half my crew died 🥲
I did a few side missions and half my crew died
That reminds me of how I got dishonorably discharged from the navy.
In my defense, nobody told me that a nuclear submarine can’t handle the depths of the Mariana trench and I figured that it would be an obvious place for the developers to stash rare loot!
What can I say? I’m wacky like that 🤷
If you’re going to die, better to die on the main quest. I avoid side quest distractions.
“The hero died before he could defeat the Dark Lord because he was killed whilst on an errand to deliver 20 bear asses to a random villager.”