• Sunsofold@lemmings.world
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    3 hours ago

    Slightly unpopular opinion: All official lore is crap and should be generally ignored. (Even the stuff I kind of like) If I want to play in a world where what I can do is limited by the generic, inoffensive, middle-of-the-road, crowd-pleasing writers at some corporation I’ll just play a AAA video game. The ability to be participatory in the creation and evolution of the in-game world is what makes TTRPGs different from consumer media. Why would you give that part up, but still leave yourself with all the cognitive load?

  • Aielman15@lemmy.world
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    10 hours ago

    I have the same reaction with the gameplay as well.

    They somehow managed to add more crunch and complexity without improving neither the balance nor the turn-to-turn variety. I’m honestly impressed by their sheer incompetence.

    • M. Orange@beehaw.org
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      13 hours ago

      Yeah, my friends and I always used Forgotten Realms lore as a base in homebrew settings and then just do whatever on top of it, like that one time we had chocobos in a campaign LOL

    • FaceDeer@fedia.io
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      12 hours ago

      I sometimes steal pieces of it, if only for inspiration, but I love worldbuilding and making up my own settings.

      I’m currently running an adventure in a Spelljammer setting where most of the previous D&D campaigns I’ve run over the years exist on different planets, with elements of all of them now able to make cameos or interact with each other. It’s wild.

  • Ziggurat@jlai.lu
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    16 hours ago

    Does D&D finally come with a lore?

    Finally a playable game? (still the cost of 3?)

    • PoTayToes@sh.itjust.works
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      4 hours ago

      What do you mean, finally? Even 5e, the edition with the smallest amount of lore so far, has some.

      Previous editions had a lot. The Forgotten Realms wiki is a pretty good place to go read through. And there’s other settings too, even if they have less content. Greyhawk, Eberron, to only name those I have in my library.