• Kit
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    2 months ago

    Interesting. I still play an oldschool MMO (FFXI) because modern MMOs don’t capture the same magic. I’ll be curious to try this game when it drops.

    • HubertManne@moist.catsweat.com
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      2 months ago

      still have not seen anything that looks as good as champions and star trek online for me. Im partial to massive customization of looks and build along with super immersive environments with day night cycles and nps and such that you can hang around and be just awed by how the landscape, floura, fauna, and npcs interact.

  • RetroGoblet79@eviltoast.org
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    2 months ago

    I’m one of those people. I played New World recently. It’s a great game to turn off your brain, chop wood, and occasionally be a hero a bit so you can chop more wood.

    Also, MMOs and always being online just isn’t my thing anymore. Group raiding, climbing the power ladder, killing the big bad?

    No thanks I just want to chop wood and decorate my house.

  • sylver_dragon@lemmy.world
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    2 months ago

    I’d be curious to see how they handle the problems which have cropped up with similar systems in the past. Player housing, for example, can be an absolute nightmare. I was actively playing UO back when they implemented player housing, and it was a clusterfuck. You couldn’t go three steps without slamming into someone’s house and most of them ended up being owned by a few big guilds, because space was at such a premium that no one else could afford one. And with the land so littered with houses, they had to create an alternate world to quest in, which specifically didn’t allow player houses. I can also see the systems they are designing becoming a playground rife for griefing. Look at that nice home you built. It would be a shame if someone diverted a river into it while you weren’t online.

    MMO’s greatest strength can also be their greatest weakness: and that strength is other people. The more open and free-form a world is, the easier it is for the griefers to find and exploit edge cases.