• zephorah@lemm.ee
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    13 hours ago

    So let’s hear it. Hand an AI Leviathan Wakes, the first book of The Expanse, and see how it does. My money is on it being garbage, but let’s hear it.

    Jefferson Mays is tough to beat as a human.

    Worse, hand an AI a Terry Pratchett book, see how that goes.

    • SGG@lemmy.world
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      9 hours ago

      Hand the AI Twilight books. It’ll either delete itself or make them better?

    • Cort@lemmy.world
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      12 hours ago

      I only read heard him read the last 3 books+ novellas after watching the show, and he REALLY did the accents well

      *Except Bobbie, not enough southern hemisphere OZ/NZ twang

      • zephorah@lemm.ee
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        12 hours ago

        Audiobook narrators don’t “read”. They act. They vocally act the entire book. The ones who don’t generally get returned, unread, to either your audiobook platform choice or the library.

        Voice actors in games also don’t just read. They act. They vocally act their entire role.

        Jennifer Hale vs AI, who would win? Would any human other than Kate Mulgrew as Flemeth have made the character as compelling?

        • Uli@sopuli.xyz
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          10 hours ago

          Technology will of course change, but I did complete an (unreleased) experiment where I made an animation with AI, using AI to provide voices. This was a few months ago.

          All of the models used to generate vocal lines out of nothing are very basic and robotic. But I had a lot of success recording the lines (and songs) myself and then using an AI tool to convert it into someone else’s voice. I blended two or three voices per character and for voices where the character was a different gender or age from me, it sounded like a real actor of that demographic giving the same performance I gave.

          So, context matters here. Is the tech ready to replace actors completely? Not at all. But could you have an actor record all the lines in different styles and then use licensed voice models to have it sound like a given voice actor? Absolutely. Actors should think very hard before agreeing to any licensing agreements using their voices. Because it might just result in a lot of the acting removed from their job role. And potentially worse quality dialogue in the end depending on who they hire to record lines in bulk. Not to mention that it’s only a matter of time before the fully AI models advance far enough to do the job completely.

          Hence, why I never released my animation. People wouldn’t be able to tell whose voices I used. But I would know. And I don’t want to be on the wrong side of history.

  • TommySoda@lemmy.world
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    15 hours ago

    What blows my mind is that when it comes to costs I feel like voice actors are probably less than 5% of the budget on a video game. Unless they hire a famous actor I can’t imagine this being that worthwhile. It’s just penny pinching.

    • Evotech@lemmy.world
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      15 hours ago

      Imagine the pace you can just dump out new voice lines for items, maps, general quibble etc that you’d never get the budget to bring a bunch of VAs into studio to do for updates

      • zurohki@aussie.zone
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        10 hours ago

        If you believe it hasn’t occurred to them that they won’t have to pay wages any more, I have a bridge to sell you.

    • ShadowRam@fedia.io
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      15 hours ago

      I get they want to keep their talents and jobs. But it’s just not viable for the future and it has nothing to do with cost.

      The future is RPG games where the NPC’s can generate their responses in real time and not in text way, but fully voiced. There is no pre-loading responses. The future is curated content responding to the player.

      So to achieve that, its either a fully generated voice like a vocaloid or you train an AI on someone’s voice.

      If the voice actors aren’t interested in it being their voice, they’ll find someone or go vocaloid.

      It’s not about saving money. It’s about pre-recorded voice lines being dead on arrival.

      Think audio books, but choose your own adventure audio books, where all the names/places/things can be curated to the listener. Voice Actor isn’t going to be apart of that.

      • eRac@lemmings.world
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        14 hours ago

        That’s likely true, but we can write a fair contract that allows for that.

        1. A pay rate for the time spent recording, slightly lower than the normal rate
        2. A pay rate per minute of generated vocal content using user telemetry. For users that opt out of sharing, pay out based on averages applied against their total playtime.
        • Akuchimoya@startrek.website
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          7 hours ago

          The problemo see with this construct is that it only benefits current actors. There won’t be space for a new generation of actors.

        • audible_obituary@lemm.ee
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          13 hours ago

          I don’t know about playtime based payment, but maybe % of sales for paid games and paywall generative content in free2play games (with a significant % of purchases for “voice unlocks” going to VAs)

      • DerisionConsulting@lemmy.ca
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        13 hours ago

        That could be the future, but not anytime soon. I haven’t seen anything AI gen that has enough continuity to make “on the fly” story telling something I’d be interested in.

        • ShadowRam@fedia.io
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          12 hours ago

          but not anytime soon.

          I challenge you on that.

          We’ll see a Skyrim like game using LLM for NPC’s within 3 years, definitely 5.

          • Jesus_666@lemmy.world
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            10 hours ago

            It’ll be marketed as Skyrim with all LLM text and end up as Oblivion with prefab text chunks.

            Even disregarding the fact that current LLMs can’t stop hallucinating and going off track (which seems to be an inherent property of the approach), they need crazy accounts of memory. If you don’t want the game to use a tiny model with a bad quantization, you can probably expect to spend at least 20 gigs of VRAM and a fair chunk of the GPU’s power on just the LLM.

            What we might see is a game that uses a small neural net to match freeform player input to a dialogue tree. But that’s nothing like full LLM-driven dialogue.

          • DerisionConsulting@lemmy.ca
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            11 hours ago

            I think some will exist in that time frame, but I don’t think they’ll be any good, or well received.

            IN the near-future of gaming, but not BEING the near-future of gaming.

    • Imacat@lemmy.dbzer0.com
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      11 hours ago

      Hopefully it’ll finally usher in their downfall. Can’t imagine the slop they’ll kick out with AI generated voices, models, scripts, and other assets.

      I’m gonna be disappointed when it somehow makes them the most profitable game company of all time instead.

      • Dizzy Devil Ducky@lemm.ee
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        1 hour ago

        Considering EA is known for making sports games clones of each other that only change the year in the title and people still buy it, I wouldn’t be shocked if nothing comes out of this.

  • MoonlightFox@lemmy.world
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    11 hours ago

    I think it is wrong, but this is inevitable.

    The next time they hire actors they will just require them to train the AI as well. Voice actors will in a huge part die out. There will be some, but far less. Even A-list celebrities will in the future have to give the companies their likeness and their voice. So that companies can provide dubbing for other languages, make toys etc.

    Not the A-list celebrities we have now necessarily, but the coming generations. I can’t see a situation in which everyone have a united front and won’t take the money

    Edit: I realized this is a bit defeatist. A solution would be unions, I should have mentioned that