The Epic First Run programme allows developers of any size to claim 100% of revenue if they agree to make their game exclusive on the Epic Games Store for six months.
After the six months are up, the game will revert to the standard Epic Games Store revenue split of 88% for the developer and 12% for Epic Games.
If the only choice is storefront A that’s used by 100% of consumers and storefront B that’s used by 0.1% of consumers then storefront A has a monopoly even if technically there’s a competitor. They means storefront A doesn’t need to sign exclusivity agreements because it knows no one will choose not to sell through them as it would mean not selling at all.
Epic doesn’t force third party developers to sell exclusives with them either, they’re free not to take their offer.
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Funny how no one blames the devs for adopting anti consumer tactics
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