Half Life required an account at a time no game required accounts. Most PC games of the 7th gen required GFWL, so much so, without piracy, many are unplayable today. Microsoft still does this I.E. Doom Eternal where you’re required to enter a Bethesda account or the absolute shitshow minecraft has become. Most rockstar games on PC of the last decade required rockstar launcher, including steam releases.
Other than GFWL, there has been very little pushback on these types of requirements. Funnily enough, sony is the last one to arrive and the one that gets the most pushback… People are weird.
There were often patches for games that you could download from the developers website a the time. Yes, it is a bit more convenient to have a client that will automatically do that for you but it wasn’t necessary.
People hated steam at the time because it took like 80mb of ram when 256mb of total system ram was not uncommon.
And how does the developer verify that you actually bought the game before letting you download the patch? Through an account.
Sure, there were reasons to dislike Steam. That does not mean that PSN account requirements and Steam account requirements are comparable. Unless you can show me where I can use the PSN account to download updates for the games without requiring a Steam account?
I think if I wanted to play EA games online back in the day on PS3 I had to make an account and sign in and I remember how annoying as shit it was trying to type in a password and email with a controller.
Can you imagine a PS5, Switch or XBOX game that required a Steam account in order to play?
Half Life required an account at a time no game required accounts. Most PC games of the 7th gen required GFWL, so much so, without piracy, many are unplayable today. Microsoft still does this I.E. Doom Eternal where you’re required to enter a Bethesda account or the absolute shitshow minecraft has become. Most rockstar games on PC of the last decade required rockstar launcher, including steam releases.
Other than GFWL, there has been very little pushback on these types of requirements. Funnily enough, sony is the last one to arrive and the one that gets the most pushback… People are weird.
Not disagreeing but it was at least a first-party account and there was a legitimate purpose. PS has none.
Not disagreeing but what was the legitimate purpose other than growing a platform with a popular game? You know, same as Sony.
The Steam Account is used to distribute updates etc. to the client. The PSN account has no such advantage, it doesn’t help me. How are they the same?
There were often patches for games that you could download from the developers website a the time. Yes, it is a bit more convenient to have a client that will automatically do that for you but it wasn’t necessary.
People hated steam at the time because it took like 80mb of ram when 256mb of total system ram was not uncommon.
And how does the developer verify that you actually bought the game before letting you download the patch? Through an account.
Sure, there were reasons to dislike Steam. That does not mean that PSN account requirements and Steam account requirements are comparable. Unless you can show me where I can use the PSN account to download updates for the games without requiring a Steam account?
I mostly agree with you but third party launchers and accounts have gotten pushback on PC for a long time.
I think if I wanted to play EA games online back in the day on PS3 I had to make an account and sign in and I remember how annoying as shit it was trying to type in a password and email with a controller.
I could, it’s not that difficult to imagine. Lots of companies have mandated their own account systems for console games, too.