The Nintendo 64 has always been a difficult machine to emulate correctly. But in 2025 - we should be well and truly past all of it right? Not exactly. Issues with Plugins, performance, graphical glitches, stutters. Unless you have a very powerful machine, these are common things many of us will run into when emulating the Nintendo 64. But why? And Is there any hope for fast, accurate N64 emulation in 2025 and beyond?

  • prole
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    1 day ago

    I thought Kaze pretty much reverse engineered the whole thing? Or is that just for Mario 64?

    • Altima NEO@lemmy.zip
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      1 day ago

      Kaze just works on Mario 64. He’s torn that game up and rebuilt it for his needs. He’s even mentioned that emulators won’t even work with some of the hardware tricks that he utilizes.

    • KRAW@linux.community
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      1 day ago

      Just Mario 64. However there is a very good implementation of the N64 in the Mister FPGA project. The downside is there aren’t many emulation features that you’d expect out of a software emulator (e.g. save states)