And they boasted about the amazing attention to detail in this game
Literally unplayable!
I don’t necessarily see the problem. It’s not like every construction is up to code.
Yeah, I don’t think many devs have ever worked in a kitchen.
Those who did, can’t tell anyone anymore.
Not sure if the Devs are the ones placing things on the map though
Level Artists are game devs too
Dev = working on game
Dev = game developer
Dev = whatever fits until further clarification is needed based on context
Game development requires writers, artists, coders, so they’re game devs. Could it be more specific? Sure. Does it always need to be? Certainly not.
I think it’s really cool how many different disciplines go into making a game.
Still a better layout than some kitchens I’ve seen/worked in.
The fryers are on wheels so maybe it was moved there later on when it wasn’t in use anymore.
Moved by whom? The zombies?
Zombie Chefs
Exclusive images of the zombie chef moving the fryer close to the washer.
Those style of fryers aren’t usually on wheels as they have a gas connection…
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No, I know that already, I’m talking about in the real world and how the game gets it wrong, as well as the dishwasher.
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Huh, that’s cool. All the ones at places I worked just had the legs with adjustable feetsies. They sucked to move.
You can’t even open the dishwasher…
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Worked in a few kitchens when I was a teenager and those industrial dishwashers usually have a sink to the right of them and a flat surface to the left so you can slide trays of dishes through them from right to left. The dishwasher itself divides the dirty and clean areas so there’s no cross-contamination. If one were set up so that you just slide the tray in and back out the same way I don’t think that would meet hygiene standards.
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From my experience the front would be towards the wall since the handle (the big pipe going around it, like here is on the back.
Yup, thats exactly, why this one cant’t open