People here have no idea how any of this works, or why the lighting was off.
CRT monitors did not display light intensity linearly. Remember gamma ? That was it, gamma correction. Gpu chips at the time practically had to have that in. And it didn’t even matter that much if it was a bit off because our eyes are not linear. Like remember quake ? Nobody cared quake was not color accurate.
The gpu manufacturers knew it all, be it nvidia, ati, 3dfx. Color spaces were well known, and nobody had a color accurate monitor at home anyway. Even today you can buy a monitor that’s way off.
Maybe that guy did get them to care more about it, but I can not read such a “hateful” article to make a conclusion (I did skim it).
Anyway none of it matters now when color is in 32bit floats and all the APIs support multiple color spaces.
People here have no idea how any of this works, or why the lighting was off.
CRT monitors did not display light intensity linearly. Remember gamma ? That was it, gamma correction. Gpu chips at the time practically had to have that in. And it didn’t even matter that much if it was a bit off because our eyes are not linear. Like remember quake ? Nobody cared quake was not color accurate.
The gpu manufacturers knew it all, be it nvidia, ati, 3dfx. Color spaces were well known, and nobody had a color accurate monitor at home anyway. Even today you can buy a monitor that’s way off.
Maybe that guy did get them to care more about it, but I can not read such a “hateful” article to make a conclusion (I did skim it).
Anyway none of it matters now when color is in 32bit floats and all the APIs support multiple color spaces.