I love the implication that the GM conciously decided that there was a chance of failure.
There’s gotta be a point where stuff can’t be failed. It just feels bad as a player if you tell me that I can’t figure out where the Sahara desert is when I’m standing right next to it.
In DnD, you only roll if there is a chance of failure. If the DM is having you roll for stuff that is blatantly obvious then they are doing it wrong.
the monkey is just like “🟡”
edit: dammit every time i try using an emoji it loses its face
Some say that trooper cracked the shits with Dark Helmet then and there and vowed to leave the first chance he could get. Shortle after, he got a commission in Starfleet before finding his way to the Delta Quadrant.
Some people have no luck at all.
Had some players that were doing a see who can sleep with NPCs tally check. I had some NPCs do it right back. I gave them both insight checks to realize they were now the game instead of playing the game and both failed. This feels like that lol.
One of my favorites of these kinds of situations was to find out where a glow was coming from and we all came to the conclusion that it must be the dark, black wall at the other end of the cave…