The best light gun shooter I’ve ever played is a small VR game: Space Pirate Trainer. You’re just standing on a landing pad shooting down waves of robots, but it’s incredibly well balanced, has an ingenious dual-wielding system allowing you to prioritize protection or various kinds of firepower. You’ll leap around, duck and throw yourself to the ground trying to evade the merciless onslaught. It’s a ton of fun and a surprisingly good workout at the same time.
I’m mentioning this game, because I think that VR shooters are the modern-day successors to light gun shooters. Many players are so fully immersed in the latter already that they are instinctively ducking and evading enemy fire with their bodies, even though it has no actual effect on these games. In VR however, it does and the way you are aiming and firing is identical, albeit not limited by a static screen.
That does sound like a lot of fun. VR has been completely off my radar, but I can definitely see your point about it being a successor. Hadn’t even thought of it. What VR system do you use?
I’ve still got a Samsung Odyssey+, which is a WMR headset, a standard from Microsoft that they have unfortunately sunseted (update 24H2 drops support), which is why I can’t recommend it. I’m sticking with 23H2, which should give me until November of next year to find an alternative. It’s a shame, really, because these headsets are cheap, easy to use, work with most games and all have rather excellent screens. Controllers aren’t the best, but still good enough even for demanding games.
The best light gun shooter I’ve ever played is a small VR game: Space Pirate Trainer. You’re just standing on a landing pad shooting down waves of robots, but it’s incredibly well balanced, has an ingenious dual-wielding system allowing you to prioritize protection or various kinds of firepower. You’ll leap around, duck and throw yourself to the ground trying to evade the merciless onslaught. It’s a ton of fun and a surprisingly good workout at the same time.
I’m mentioning this game, because I think that VR shooters are the modern-day successors to light gun shooters. Many players are so fully immersed in the latter already that they are instinctively ducking and evading enemy fire with their bodies, even though it has no actual effect on these games. In VR however, it does and the way you are aiming and firing is identical, albeit not limited by a static screen.
Pistol whip is also pretty great
That does sound like a lot of fun. VR has been completely off my radar, but I can definitely see your point about it being a successor. Hadn’t even thought of it. What VR system do you use?
I’ve still got a Samsung Odyssey+, which is a WMR headset, a standard from Microsoft that they have unfortunately sunseted (update 24H2 drops support), which is why I can’t recommend it. I’m sticking with 23H2, which should give me until November of next year to find an alternative. It’s a shame, really, because these headsets are cheap, easy to use, work with most games and all have rather excellent screens. Controllers aren’t the best, but still good enough even for demanding games.
I feel like WMR being dropped shouldn’t have been surprising, given Microsofts history. I mean, people still remember the Kinect, no?
Both lasted for around seven years. Not great, not terrible.
Robo Recall is also great, but unfortunately exclusive to Meta Rift/Quest.