• Red_October@lemmy.world
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    22 days ago

    A big part of the problem hasn’t been the engine. The problem has been that games that made the fact that they were using Unreal Engine 5 a core part of their marketing did so because they had fuckall else worth saying, tying perception of the engine to a bunch of truly mid games.

  • ZephyrXero@lemmy.world
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    22 days ago

    If it’s running 5.0-5.2, you should be worried. And most all games released to date are from this range. Devs could upgrade to 5.3+, the one they finally optimized it on. it’s not all on Epic

    • lustyargonian@lemm.ee
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      22 days ago

      I wonder if we’ll see remasters or definitive editions in coming years for games released with older versions. Nanite foliage might be a lot of work I guess.

  • kaffiene@lemmy.world
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    22 days ago

    Um. BS. I have a 1080 and Remnant 2 plays fantastic on my machine. It’s not UE5 which is the problem

    • Björn Tantau@swg-empire.de
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      22 days ago

      Or Hellblade 2. It looks and runs phenomenally on the Steam Deck. And I’ve never seen a modern game with loading times so short.

    • Skipcast@lemmy.world
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      21 days ago

      Ironically remnant 2 runs like ass, for me anyway. 2k 16:9 resolution with a 3090 and modern ryzen cpu (forgot which one exactly atm but it cost a lot lmao)

    • Fades@lemmy.world
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      21 days ago

      And also 5.5’s new lighting reflection system is a big deal for UE

  • Viri4thus@feddit.org
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    22 days ago

    It’s not UE5, it’s the nvidia partnership. Every time NVIDIA engineers touch a game, the end result runs like absolute garbage. Stalker is just the latest example! The main issue of UE5 is the shader compilation.