A big part of the problem hasn’t been the engine. The problem has been that games that made the fact that they were using Unreal Engine 5 a core part of their marketing did so because they had fuckall else worth saying, tying perception of the engine to a bunch of truly mid games.
If it’s running 5.0-5.2, you should be worried. And most all games released to date are from this range. Devs could upgrade to 5.3+, the one they finally optimized it on. it’s not all on Epic
And 5.4 fixed a bunch of major issues from 5.3, particularly for artists.
I wonder if we’ll see remasters or definitive editions in coming years for games released with older versions. Nanite foliage might be a lot of work I guess.
Um. BS. I have a 1080 and Remnant 2 plays fantastic on my machine. It’s not UE5 which is the problem
Or Hellblade 2. It looks and runs phenomenally on the Steam Deck. And I’ve never seen a modern game with loading times so short.
Honestly, the only UE5 engine game I have played that has run like ass, is Stalker 2. And, I mean… They made this game while fighting a fucking war, so some slack has to be cut.
Yeah I was about to say … anyone that’s got a problem with UE5 should take a look at Remnant II.
Ironically remnant 2 runs like ass, for me anyway. 2k 16:9 resolution with a 3090 and modern ryzen cpu (forgot which one exactly atm but it cost a lot lmao)
And also 5.5’s new lighting reflection system is a big deal for UE
It’s not UE5, it’s the nvidia partnership. Every time NVIDIA engineers touch a game, the end result runs like absolute garbage. Stalker is just the latest example! The main issue of UE5 is the shader compilation.