Chloyster [she/her]@beehaw.orgM to Gaming@beehaw.org · 4 days agoThe world is ending but here's a side quest - will RPGs ever solve their urgency problem?www.eurogamer.netexternal-linkmessage-square62fedilinkarrow-up1111
arrow-up1111external-linkThe world is ending but here's a side quest - will RPGs ever solve their urgency problem?www.eurogamer.netChloyster [she/her]@beehaw.orgM to Gaming@beehaw.org · 4 days agomessage-square62fedilink
minus-squarepruwyben@discuss.tchncs.delinkfedilinkEnglisharrow-up7·4 days agoSurprised this article didn’t mention Ludonarrative Dissonance, which this seems to be an example of.
Surprised this article didn’t mention Ludonarrative Dissonance, which this seems to be an example of.