They had no problems taking everyone’s money. Maybe companies should limit the number of sales when deploying a product tied to services they operate and need to scale.

  • Baggie@lemmy.zip
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    4 days ago

    Bullshit, you own a cloud service and know how to scale a service to meet demand, you just fucked up.

      • Baggie@lemmy.zip
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        3 days ago

        No, it’s a multinational 3.1 trillion dollar company that has many in house resources it could pull on for a project like this. If they’re gonna sell a product with this kind of server reliance built in, it’s on them to actually hold up their end of the bargain instead of “oh oops looks like the game is just too much of a success guys”.

      • Homescool@lemmy.world
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        3 days ago

        I think their point is that Microsoft literally had all the information they needed to prevent this from happening and they just didn’t because they were incompetent or some other human reason that had nothing to do with server capacity or or a missing Ethernet cable. There was nothing “unknown” here.

        Scaling to meet demand is literally their job. Supposedly best, which is why they have been awarded military contracts.

        They lost situational awareness, or they never had it.

        • Mnemnosyne@sh.itjust.works
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          1 day ago

          It’d be hilarious if one of the people negotiating one of those military contracts went “well, apparently your company can’t even handle scaling up a video game made by your own company, so we no longer have the confidence to rely on your product. We might offer a chance at the contract again in ten years, if no other incidents shake our confidence again.”

        • Baggie@lemmy.zip
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          3 days ago

          Yeah that was exactly my feelings, I’m actually impressed you got that from my low effort vitreol haha

  • ampersandrew@lemmy.world
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    4 days ago

    The peak concurrent users for the game thus far has been less than 1/10th of that (EDIT: slightly more than 1/10th of that). They were well within the bounds of what they simulated. They just screwed up.

  • Heavybell@lemmy.world
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    4 days ago

    I have a friend who plays, and they suggested that maybe putting it right onto gamepass – allowing Johnbro McFuck to download it, get lost in a cloud, crash into the ocean and never play again – during the launch window might not have been a great idea.

  • elucubra@sopuli.xyz
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    3 days ago

    Flight simulator is pretty. X-plane is good.

    And with some addons X-plane is nearly as pretty. FS is all about VFR visuals. X-plane is about getting as close to real flying as possible in a home setting.

  • darthsid@lemmy.world
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    4 days ago

    The devs of MS are fairly incompetent - look at all the first party games they’ve released, including ones from purchased studios.

    • elucubra@sopuli.xyz
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      3 days ago

      I, for one, couldn’t care less about people. It’s a flight (That’s why I use X-plane) simulator. Spend your resources on giving me a plane and environment that works as close as real life ones. This is not airport lounge simulator.

  • Psythik@lemmy.world
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    4 days ago

    A new Flight Sim is out already? God dammit, I barely had time to play FS2020… Less than 10 hours.

  • RememberTheApollo_@lemmy.world
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    3 days ago

    Almost every major release ever f’s up the server demand. Whether it be downloading the content or players looking to join games.

    They know the bitching will happen, buy everyone’s already handed over the cash, so too bad. They budget enough servers to just keep the complaints from lasting too long. Then everyone forgets and finds some other facet of the game to call “unplayable”.

      • Captain Aggravated@sh.itjust.works
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        4 days ago

        If it’s the version I’m thinking of, that’s circa 2007, yeah? I remember the fully 3D interior panels being a little crunchy looking but using it mostly to practice instrument stuff with the traditional 2D panel overlays at ERAU. For which it was perfectly adequate.