• ChronosTriggerWarning@lemmy.world
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    5 days ago

    “The team in the kitchen is really great! We all joke around and laugh together constantly! So the food is under cooked and full of sawdust and glass shards. And? We have fun making it!”

    • Zangoose@lemmy.world
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      4 days ago

      It’s not even that though. The developers could have been amazing for all we know but great devs doesn’t help a paid game in a genre that already has too many games in it, most of which are free. This is especially so when the publisher does absolutely zero advertising for it past the initial announcement trailer.

  • lustyargonian@lemm.ee
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    5 days ago

    It’s crazy how average gamers with spare $40 can completely fathom within 30 seconds of the gameplay showcase that they need not burn their money, but people in the industry with 100s of millions on the line are like “yup, this is the next star wars”.

    • reksas@sopuli.xyz
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      5 days ago

      Because ones with the money are so out of touch with everything. Most likely only game they even play is golf.

      • taladar@sh.itjust.works
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        5 days ago

        Most likely they also never thought about not buying something that is “just $40” in their life.

  • Chozo@fedia.io
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    6 days ago

    Good people don’t necessarily make good games. They should be asking themselves why this team of great people spent so much time and money working on something that nobody asked for, appealed to nobody, and offered nothing new in the space it was trying to compete in if they want to know why the game failed.

    • Kichae@lemmy.ca
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      5 days ago

      As if development teams choose their projects in publisher owned studios.

      • Kushan@lemmy.world
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        5 days ago

        Corporate meddling gets blamed for ruining things all the time but the truth few want to admit is that some amount of meddling is necessary.

        Look at all the big flops Xbox has released over the last year - Redfall being a prime example. We kept hearing how Microsoft was happy to leave those studios to it, to give them the time and resources they needed and they still released dog shit.

        When it comes to AAA, it’s so expensive you need some amount of corporate input to make sure people will actually buy the damn game.

        Of course there’s extremes to both sides - pretty much anything Activision ever touched was ground to a lifeless micro transaction shell.

        But everything we know about concord is trekking6 us that the team itself, including the big bosses, were overly positive internally. Nobody had the balls to interfere.

        If they had just one exec who was willing to piss the entire team off, maybe the result would be different.

        • drosophila
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          4 days ago

          Redfall being a prime example. We kept hearing how Microsoft was happy to leave those studios to it, to give them the time and resources they needed and they still released dog shit.

          Yeah, the studio that developed Prey (a dumbass name that zenimax forced them to use) went on to develop Redfall after Microsoft bought them.

          Clearly they were a bunch of idiots before the acquisition who had no idea what they were doing, and the only problem afterward was that Microsoft didn’t boss them around enough.

        • taladar@sh.itjust.works
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          5 days ago

          The way I see it meddling by incompetent corporations in competent teams is bad, meddling by incompetent corporations in incompetent teams probably makes something even worse, meddling by competent corporations in incompetent teams probably doesn’t nearly have enough influence to make something actually good and only meddling by competent corporations in competent teams might actually have a chance of helping at all.

          • Kushan@lemmy.world
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            4 days ago

            I don’t think you can claim that the team behind concord is incompetent. I think they delivered something that nobody wanted but they delivered that competently.

            I agree that incompetence generally doesn’t end up with a good product but sometimes even good competence all around doesn’t win. Sometimes it really is luck and timing.

  • inlandempire@jlai.lu
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    6 days ago

    I mean that’s one of life’s main lesson, right ? You can be nice, invested, do everything right, and still fail

    • Ostrakon@lemmy.world
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      6 days ago

      Well, they didn’t do everything right. There was no marketing for this game and no indication that it had even a single differentiating selling point compared to its already-entrenched competition.

      • mindbleach@sh.itjust.works
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        6 days ago

        I’m told the pace was a lot slower. Less twitchy, more tactical. Higher time-to-kill.

        I’m also told it was ugly as sin. That’s one way to stand out from Overwatch’s waifu parade.

          • mindbleach@sh.itjust.works
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            5 days ago

            That’s not disproof they did things differently - or well. Any multiplayer-only game without players is a dead game, even if the gameplay it would have is mindblowing.

  • mindbleach@sh.itjust.works
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    6 days ago

    Why would it matter who made it? It was a corporate trend-chasing exercise, for an abusive business model, arriving years late and costing the wealth of Croesus.

    Multiplayer-only shooters are a death wish. Either you succeed instantly and massively, or your game is nonfunctional. With digital distribution it’s not even a coaster. If all these nice people were allowed to be smart people they’d deliver the PvE that Overwatch lied about.

  • ryathal@sh.itjust.works
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    5 days ago

    That’s how live service games work. The vast majority don’t make money. It’s a go viral or die market.

  • GoodEye8@lemm.ee
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    4 days ago

    To be honest, I also can’t fathom it being such a massive flop. On Steam it peaked at 700 players. Shadows of doubt release peaked at 2200. Something had to go seriously wrong when a niche indie title with no mainstream appeal has a better launch than a AAA game. I don’t think it should’ve been a success, but it definitely should’ve done better than that.

    • tehevilone@lemmy.world
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      4 days ago

      I didn’t hear a single thing about the game until after it was already dead, and that’s why I’m not surprised it flopped.

      If they’d done better(read: any) marketing or public testing, then it might have been at least salvageable, but from what I’ve read it seems like people weren’t fans of the character designs and gameplay either.

    • ampersandrew@lemmy.world
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      4 days ago

      My hope is that consumers have lost confidence in games that they know have no value if they don’t attract a massive audience. We used to get games like StarCraft and Halo that had single player, cooperative, and competitive modes. We used to be able to host our own servers. Without those things, the value proposition drops precipitously if it isn’t a massive hit. I hope that’s the reason it flopped.