nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 6 days agoSecret Level's producer can't fathom why Concord ended up failing: 'There was no nicer, more invested group of developers than the team on Concord'www.pcgamer.comexternal-linkmessage-square23fedilinkarrow-up158cross-posted to: pcgaming@lemmy.ca
arrow-up158external-linkSecret Level's producer can't fathom why Concord ended up failing: 'There was no nicer, more invested group of developers than the team on Concord'www.pcgamer.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 6 days agomessage-square23fedilinkcross-posted to: pcgaming@lemmy.ca
minus-squaremindbleach@sh.itjust.workslinkfedilinkEnglisharrow-up3·5 days agoThat’s not disproof they did things differently - or well. Any multiplayer-only game without players is a dead game, even if the gameplay it would have is mindblowing.
That’s not disproof they did things differently - or well. Any multiplayer-only game without players is a dead game, even if the gameplay it would have is mindblowing.