Tiime@lemmy.ml to Programmer Humor@lemmy.ml · 4 days agoDesigners cry quietlylemmy.mlimagemessage-square54fedilinkarrow-up1632
arrow-up1632imageDesigners cry quietlylemmy.mlTiime@lemmy.ml to Programmer Humor@lemmy.ml · 4 days agomessage-square54fedilink
minus-squareRouthinator@startrek.websitelinkfedilinkEnglisharrow-up54·4 days agoDesigners need to wake up and realize their job is to understand what the user wants not what they saw in a wet dream.
minus-squareSkyeStarfalllinkfedilinkarrow-up2·3 days agoNot a universal rule, however. Theres the whole concept of “optimizing yourself out of the fun” and what not in video games. Or the hardships being part of what makes a game fulfilling. It depends on what your goal is
Designers need to wake up and realize their job is to understand what the user wants not what they saw in a wet dream.
Not a universal rule, however. Theres the whole concept of “optimizing yourself out of the fun” and what not in video games. Or the hardships being part of what makes a game fulfilling. It depends on what your goal is
Wake up Nee-Oh!