• Nelots@lemm.ee
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      21 days ago

      I mean, its not about the art style, its about the gameplay loop.

      • copygirl
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        21 days ago

        The idea is that “roguelike” = a game like Rogue, which according to some people, requires checking most if not all of the boxes including ASCII, proc-gen, perma-death, turn-based, … while the term “rougelite” is less strict. But I think we’re past the point of that distinction being adopted into mainstream.

        • Nelots@lemm.ee
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          21 days ago

          I’d also say we’re well past that point. Generally from my experience, the only difference between a rogue-like and -lite is that the latter has some form of permanent progression between runs. Though, often times even that distinction is ignored.

  • MarcomachtKuchen@feddit.org
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    21 days ago

    Me and a mate were debating weather we should play this or Ravenswatch as a Coop Roguelikes. Does anybody have experience with both games?

  • ampersandrew@lemmy.world
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    19 days ago

    You can co-op Vagante and Streets of Rogue as well. Both are fantastic in single player and multiplayer, and both allow offline local multiplayer; Streets of Rogue even has LAN.

  • TheOneAndOnly@lemmy.world
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    20 days ago

    There was some drama when Motion Twin announced they were pivoting to this and stopping updates to Dead Cells. The lead Dev got a little feisty on Discord and the Tweets, as I recall. I hope this was worth it… I’ve been playing DC since it dropped, so I was sad to hear they were cancelling more updates.