It’s excellent in single player too.
its still wierd to me athat non ascii things are refered to as roguelike.
I mean, its not about the art style, its about the gameplay loop.
The idea is that “roguelike” = a game like Rogue, which according to some people, requires checking most if not all of the boxes including ASCII, proc-gen, perma-death, turn-based, … while the term “rougelite” is less strict. But I think we’re past the point of that distinction being adopted into mainstream.
I’d also say we’re well past that point. Generally from my experience, the only difference between a rogue-like and -lite is that the latter has some form of permanent progression between runs. Though, often times even that distinction is ignored.
This is why roguelikes that are actually closer to Rogue are called traditional roguelikes these days.
Yeah I guess for me it originally about a game I could play on the terminal that had such complexity.
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Me and a mate were debating weather we should play this or Ravenswatch as a Coop Roguelikes. Does anybody have experience with both games?
I am planning to have it soon. I played Ravenswatch and want to try this soon.
How did you like Ravenswatch?
totally worth the price
You can co-op Vagante and Streets of Rogue as well. Both are fantastic in single player and multiplayer, and both allow offline local multiplayer; Streets of Rogue even has LAN.
There was some drama when Motion Twin announced they were pivoting to this and stopping updates to Dead Cells. The lead Dev got a little feisty on Discord and the Tweets, as I recall. I hope this was worth it… I’ve been playing DC since it dropped, so I was sad to hear they were cancelling more updates.