“Streamlining” has been their mantra since Oblivion. TES6 is going to be even more watered down than everything else, but also crammed full of useless things. I’m willing to bet they’ll let you build a town. But the town will do nothing and won’t have any impact at all in the game.
I wish. I got Starfield a month ago and everything is gated like that. Core space combat abilities from the tutorial are gated behind perks. Want to craft? You have to invest 15 levels for guns, then 10 for space suits, then 10 for ships, and on, and on. And there’s no getting better just because you do it a lot.
Starfield seems like someone thought Skyrim was too freewheeling so they locked everything down way beyond what’s necessary.
“Streamlining” has been their mantra since Oblivion. TES6 is going to be even more watered down than everything else, but also crammed full of useless things. I’m willing to bet they’ll let you build a town. But the town will do nothing and won’t have any impact at all in the game.
It will do something. It will be a resource sink for a while, and then it will become a resource faucet. Nothing more interesting than that.
Nah, you just described Starfield. They’re going to decide that was too easy and gate building behind even more story/skills/tasks for less reward.
I also described Fallout 4.
That’s not how Bethsoft works. They make everything easier than the last game. They’ll decide Starfield was too difficult, and streamline from there.
I wish. I got Starfield a month ago and everything is gated like that. Core space combat abilities from the tutorial are gated behind perks. Want to craft? You have to invest 15 levels for guns, then 10 for space suits, then 10 for ships, and on, and on. And there’s no getting better just because you do it a lot.
Starfield seems like someone thought Skyrim was too freewheeling so they locked everything down way beyond what’s necessary.
Oof that sucks
The town bit is so uncannily spot, Christ