• Aatube@kbin.melroy.org
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    18 hours ago

    Well, I can’t conceive anything other than streaming 4K satellite terrain data that could take up that much data and be nefarious. This is download activity, not upload, so I don’t see it being like a botnet or something.

    • Donjuanme@lemmy.world
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      17 hours ago

      But how much data does it take to send terrain information? Why not just send the picture of the terrain every moment (stream it) rather than whatever they’re doing?

      • brygphilomena@lemmy.world
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        5 hours ago

        Data vs compute

        It’s easy to send all the data in an x mile radius of the players position. Or to identify the players position, speed, camera angle, etc. render it all, compress it, and then send the computer, rendered, video fees.

        • Donjuanme@lemmy.world
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          4 hours ago

          But obviously they’re taking the more bandwidth intense route, that must cost them more money…

      • ruckblack@sh.itjust.works
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        16 hours ago

        That would require Microsoft to do something like running a 1:1 local render of everything the player is doing in their sim, for everyone playing the game, at all times. And then they’d have to stream that video feed to the player and somehow make sure the elsewhere-rendered terrain is synced up perfectly with the player’s local game. Doesn’t really seem reasonable.

          • ruckblack@sh.itjust.works
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            3 hours ago

            Probably not more expensive than the immense computing power they would need to support something like the method I mentioned. I’m quite sure they’ve done a cost analysis on this lol.