• sp3ctr4l@lemmy.zip
    link
    fedilink
    arrow-up
    92
    ·
    edit-2
    1 month ago

    A while back I was discussing Ross Scott’s ‘Stop Killing Games’ proposal in the EU, in some other lemmy thread.

    If passed, that law would make it so you cannot make and sell a game that becomes unplayable after a person buys the game, or you have to refund the purchase of the game itself as well as all ingame purchases.

    If gameplay itself is dependant on online servers, the game has to release a working version of the server code so it at least could be run by fans, or be refunded.

    If it uses some kind of DRM that no longer works, it has to be stripped of this, or properly refunded.

    Someone popped in and said ‘well I think they should just make it more obvious that you’re not buying a game, you’re buying a temporary license.’

    To which I said something like ‘But all that does is highlight the problem without actually changing the situation.’

    So, here we are with the American version of consumer protection: We’re not actually doing any kind of regulation that would actually prevent the problem, we’re just requiring some wordplay and allowing the problem to exist and proliferate.

    All this does is make it so you can’t say ‘Buy’ or ‘Purchase’ and probably have a red box somewhere that says something like ‘You are acquiring a TEMPORARY license that may be revoked at any time for any reason.’

    US gets a new content warning. EU is working toward actually stopping the bullshit.

    EDIT: A few days after I posted this, Ross put out a video with more or less the same angle as I presented, that this solves nothing, changes nothing, and arguably actually makes it technically worse as this functionally acts as the government officially endorsing the status quo: You have no legal standing to contest your evaporating game, as it followed the rules and put a warning or changed some wording.

    https://m.youtube.com/watch?v=T-9aXEbGNeo

    • Dharma Curious (he/him)@slrpnk.net
      link
      fedilink
      arrow-up
      38
      ·
      2 months ago

      Honestly, that really does track with how shit works in here.

      “The orphan crushing machine may contain components known to the state of California to cause cancer”

      And we’re done! Fixed all the problems!

    • Kazumara@discuss.tchncs.de
      link
      fedilink
      arrow-up
      15
      ·
      2 months ago

      To which I said something like ‘But all that does is highlight the problem without actually changing the situation.’

      I think the idea is, that the minimally invasive regulation only has to fix the information imbalance between producer and consumer. Then, once the consumer has all the information, they can make an informed racional market actor descision. That’s supposed to price shitty rip offs out of the market eventually.

      … yeah I don’t believe it works either.

      • sp3ctr4l@lemmy.zip
        link
        fedilink
        arrow-up
        3
        ·
        2 months ago

        It doesn’t make any sense if the whole market is shitty rip offs.

        In this case I’m not saying all games are bad, shitty games, but they are all shitty rip offs in the sense that they all legally can, and many do just suddenly deactivate, and you’re not even compensated for this.

        The whole fundamental legal trick the software industry has pulled is making everything into a license for an ongoing service, as opposed to a consumer good.

        And the problem is that this is now infecting everything, expanding as much as possible into anything with a chip in it.

        Even if the consumer is perfectly informed, it doesn’t matter if the entire market is full of fundamentally unjust bullshit, as there aren’t any alternatives.

        All you get is consumers who are now informed that their digital goods can poof out of existence with no recourse.

    • Kecessa@sh.itjust.works
      link
      fedilink
      arrow-up
      3
      ·
      2 months ago

      At the same time, both need to be done, your solution doesn’t solve the fact that it’s only a license you’re purchasing and you depend on a third party service to download the game in most cases.

    • dudinax@programming.dev
      link
      fedilink
      arrow-up
      2
      ·
      2 months ago

      You don’t need to be protected from video game sales, you need to be protected from fraudulent game sales, that’s it.

      If you want to buy a game that runs on proprietary servers that will shutdown one day, you should be allowed to do that.

      • sp3ctr4l@lemmy.zip
        link
        fedilink
        arrow-up
        6
        ·
        edit-2
        2 months ago

        The Stop Killing Games concept is not stopping or protecting anyone from buying video games.

        … Neither is slapping a warning label onto games that says ‘hey you don’t own this the way you own a blender.’

        That’s very strange framing to use.

        What SKG does is mandate that your purchased product be technically possible to be usable in perpetuity, or refund the cost of it.

        Everyone knows servers cost money to run, so its not reasonable to mandate every game that is totally online only just have servers up forever, maintained by the publisher.

        But what is also unreasonable is needless, always online DRM that shuts down one day (Games for Windows Live, anyone?) or having a massively online game that could still be enjoyed by dedicated fans, willing to front the cost for one or two servers… but cannot, because reverse engineering network code is orders of magnitude more difficult and costly than the publisher just releasing it to the public when they no longer want to officially maintain it.

        SKG would completely allow you to purchase an online game whose official server support would end someday.

        It… just augments consumer rights by mandating either a refund at that point, or a pretty effortless and costless release of the server files and configs.

        I am really struggling to see how you are interpreting this concept as somehow preventing the purchase of games.

        • dudinax@programming.dev
          link
          fedilink
          arrow-up
          1
          ·
          2 months ago

          If games have to be playable in perpetuity, then you can’t buy a game that isn’t playable in perpetuity.

          But what is also unreasonable is needless, always online DRM that shuts down one day.

          There are lots of video games without forced online DRM, and video games aren’t a necessity. You can simply stop buying games from these services and let people who don’t care about such things continue to buy them.

        • dudinax@programming.dev
          link
          fedilink
          arrow-up
          1
          ·
          2 months ago

          What SKG does is mandate that your purchased product be technically possible to be usable in perpetuity, or refund the cost of it.

          That’s a ridiculous requirement. If you want to buy games that are playable in perpetuity, buy games that are playable in perpetuity.

      • petrol_sniff_king
        link
        fedilink
        arrow-up
        3
        ·
        2 months ago

        People should be allowed to smoke and gamble, too.
        I still don’t think it’s good that they do that, though.

        One of the aims of Stop Killing Games, as far as I’m aware, is the preservation of history, which seems like a very odd thing to be indignant about.

        • dudinax@programming.dev
          link
          fedilink
          arrow-up
          2
          ·
          2 months ago

          So you want to legally require game companies to “preserve history” in perpetuity, unlike every other kind of company in existence?

          • orcrist@lemm.ee
            link
            fedilink
            arrow-up
            3
            ·
            2 months ago

            Are there books in libraries? Yes, and the publishers don’t have to do a thing. And it is good for society. Similarly, can you fix an old car, even if the manufacturer went bankrupt? Of course you can.

            We have precedent, my friend.

            • cryptiod137@lemmy.world
              link
              fedilink
              arrow-up
              2
              ·
              2 months ago

              To fair to that rather silly commenter, Stopkillinggames puts the onus on the publisher while your examples are based on the individuals or other third parties providing the “fix”

              • eRac@lemmings.world
                link
                fedilink
                arrow-up
                1
                ·
                2 months ago

                Only if the publisher has taken steps to stop individuals from preserving them through more traditional means.

                • cryptiod137@lemmy.world
                  link
                  fedilink
                  arrow-up
                  1
                  ·
                  2 months ago

                  As in, the publisher has stopped them preserving it otherwise, so now the publisher must make it accessible somehow?

                  • eRac@lemmings.world
                    link
                    fedilink
                    arrow-up
                    1
                    ·
                    2 months ago

                    Exactly. If you implement DRM that will make the software unusable if it can’t phone home, you should be legally required to have a plan in place for when your servers shut down.

                    MMO servers get a bit more complicated since they often rely on third-party components that aren’t releasable.

            • dudinax@programming.dev
              link
              fedilink
              arrow-up
              1
              ·
              2 months ago

              There are also video games in libraries, and there are books in libraries with components that are unusable these days. Nobody is required by law to support these components in perpetuity. Nor is any publishing company required by law to maintain support for a book in perpetuity in any way.

              Nor is anybody required by law to help you fix your classic car. People with classic cars spend tons of money to find spare parts or even get them manufactured. This is despite the fact that cars are much more of a necessity than video games.

              Likewise, if you paid a video game to keep their servers open, or paid them for their source code, they’d give it to you. If you paid a smart person to reverse engineer the network protocol and write an equivalent server, you’d have your part.

          • petrol_sniff_king
            link
            fedilink
            arrow-up
            2
            ·
            2 months ago

            I’m sorry, did you not want to play Ocarina of Time in the year of our lord 2046?

        • sp3ctr4l@lemmy.zip
          link
          fedilink
          arrow-up
          2
          ·
          edit-2
          2 months ago

          It exists partially because many great games, for a long while, before widespread internet access, could not be played if they were no longer directly sold without either paying out the nose for a working, used cart or disc, and console… or via emulation, which is apparently basically illegal, in practice, technically, its complicated, etc.

          Then the video game landscape changed with widespread internet access, much more oriented toward what used to be seen as buying a fancy pants board game into well now you’re just buying a ticket to a fancy pants board game that can be revoked at any time, and now you just have an expired ticket to a box that is magically superglued shut and will light on fire if you pry it open.

          Some of us olds still view software as a product, a good, not a service.

    • PenguinTD@lemmy.ca
      link
      fedilink
      arrow-up
      1
      ·
      2 months ago

      If gameplay itself is dependant on online servers, the game has to release a working version of the server code so it at least could be run by fans, or be refunded.

      I replied to one of it a while ago and basically, this part is impossible since developer also “license” 3rd party backend/plugins/software solutions to make their server working. The developer do not have the right to release licensed code/api etc.

      meaning, say if a backend have the free learning version of license, the developer are bound to the commercial license, which dictates if they can release code that involve 3rd party code/api.