• rockSlayer@lemmy.world
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    8 days ago

    If game companies stood to make no money, why would they bother with such a large production?

    I’m a games industry professional. I would continue to do this work as an unpaid job if my basic needs were met on a societal level.

    You think you’re asking a neutral question, but you’re not. Companies operating within capitalism will behave in the interests of capitalists. IP laws aren’t required for the AAA studios other than to domineer control over an idea. A game like Call of Duty is a titan made by 1000s of professionals. One of those games gets launched every year. By shear force of momentum, there are very few companies that could ever replicate it in any fashion.

    Now imagine if COD was made by a company in which IP didn’t exist, all the profits went to the workers rather than shareholders, and that the workers have a say in the launch schedule. Would you be willing to pay for a game in that instance?

    • uranibaba@lemmy.world
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      8 days ago

      I don’t follow. How would no IP give more money to the workers? How would no IP change how the company was run?

      I’m not arguing IP here, I just seems to me that you are mixing two different things. You can have a employee owned company and still have IP.

      Or am I missing something obvious?

    • Seraph@fedia.io
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      8 days ago

      What’s stopping you from doing this now? Seems like it would be naturally the place that industry professionals would flock to and would see dramatic success.

      • rockSlayer@lemmy.world
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        8 days ago

        Because I don’t have the capital, and jumping into forming a large worker cooperative is incredibly risky. Don’t get me wrong, I’d love to, but I’ve found my niche and it’s organizing unions within the tech industry.

      • rockSlayer@lemmy.world
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        8 days ago

        I’m trying to reframe the point of the discussion, which is about IP. Nitpicking the example is counterproductive, because it’s absurd to assume that no one would ever pay for a piece of software.