Since i already tried it with a smaller group of people and it went well, i am asking lemmy to give me an idea/feature/anything(that is not NSFW or against itch.io rules) that i will add to a game i will be making

I will try to add every single thing suggested here(even if only on a technicality)

Also, i had no idea how to title this post

    • Mellow@lemmy.world
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      15 days ago

      Couch co-op is rare these days, but I would like to see more co-op in general. I used to have game nights on Friday night with friends on discord, but we just ran out of good games to play. Limiting factor being how many people can play at the same time. Most of the co-op games we have right now seem to be designed to make you miserable. You’re gonna fail, but how long can you last? I just want to have some fun with 2-6 friends without getting discouraged. One of the best ones we played was “Golf With Your Friends”. I don’t even like golf, but we all could play, no one had to sit out, and we had a blast until it got boring.

        • Mellow@lemmy.world
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          15 days ago

          I’ve got a few of their bundles we’ve played multiple times. Quiz night style games are awesome for a while, but we like to play a more action(?) style of games where you control your character and work together or go off on your own to progress the group.

          I thought last train outta worm town was awesome.

          • SHOW_ME_YOUR_ASSHOLE@lemm.ee
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            15 days ago

            BG3 multi-player was awesome. For a more casual game I really enjoy Pummel Party. I was cut off from playing the worm in last train out of wormtown because I was too good at playing the worm.

  • Boozilla@lemmy.world
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    15 days ago

    I’ve always wanted a sci fi themed game that plays like a Diablo style dungeon crawler. Sort of a cross between Duskers and Diablo, if that makes sense. You travel in a junky ship from space derelict to space derelict. You (and your party) explore these ghost ships looking for gear and upgrades for yourselves and your ship.

    The overall story would be some quest for artifacts and navigational data to help you open a warp gate and escape the dying star system. You’d have playable classes like space marine, psycher, technician, doctor, etc. NPCs could be a variety of monsters and zombie astronauts. There would also be environmental hazards and puzzles and such.

    Sorry, this is probably waaayyyy more than you were asking us for. Ignore me or cherry pick anything you like. =)

    • chingadera@lemmy.world
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      15 days ago

      this would be so fucking cool. if i trusted Blizzard to even make Diablo anymore I’d argue a StarCraft game that plays like an ARPG that would be too rad.

      If someone knows a game like this, please chime in.

  • RacerX@lemm.ee
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    15 days ago

    Cheat codes that are helpful in allowing people with not enough time to sit and grind things out or fuss with mods to play through the story while still interacting with the core mechanics.

  • kuneho@lemmy.world
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    15 days ago

    Rolling HP like in Earthbound and Mother 3. You get a big hit - your HP does not decrease to the point immediately rather starts rolling down, even if you’ve got a mortal damage. This way you can still have time to finish the fight and survive if your HP don’t reach 0 in the meantime, or even heal yourself. Also Luck (or Guts) as a stat, which can sometimes leave you at 1 HP no matter how overkill damage you just got.

  • Romkslrqusz@lemm.ee
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    14 days ago
    1. Character creation

    2. A hairstyle option that is actually a toupee. If your character is hit / impacted / falls / etc, the toupee can sometimes fall off l. The character suffers a debuff until they pick it back up or buy a new one. It is not apparent during character creation that what the player is selecting is a toupee, and the mechanic is not explained in any way.

    • tetris11@lemmy.ml
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      13 days ago
      1. A character option that is literally a bear. Like literally a bear, masquerading as a human, and most NPCs are just going along with it
      • RandomVideos@programming.devOP
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        13 days ago

        Is it ok if its a bear in a biblically accurate angel costume? Another comment said that the main character should be a biblically accurate angel and it would be an objectively better costume

  • nlghtcrawIer@lemmy.world
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    15 days ago

    A procedurally generated escape the city third person zombie shooter with several randomized unique quest lines that can be discovered by scouting the city. Each quest line leads to a different escape route. (Military has surrounded the city)

    Zombies should be 28 day later, one touch and you are infected zombies.

    Maybe add some basic crafting and possibly coop or pvpve elements. One escape should take only a couple hours. The randomness gives the replayability. (A bit rogue like)

  • icerunner_origin@startrek.website
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    15 days ago

    A bucket of dehydrated water, which you have to reconstitute by adding water, in order to put out an invisible fire. No idea what kind of game you’re making, could be a very odd addition to something like a racing sim.

    • Skua@kbin.earth
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      15 days ago

      could be a very odd addition to something like a racing sim.

      Maybe not as odd as you think, since the methanol fuel used in many motorsports series actually does burn invisibly

  • SSTF@lemmy.world
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    15 days ago

    I really love when RPGs give unique dialog options based on non-dialog skills.

    For example, if you are spec’d into a certain class of weapon you unlock dialog with a relevant vendor. Or if you have a high gambling skill, your character can talk about the finer points of gambling.

    Taking this a step further, reactivity from having accomplished something requiring application of these skills allowing unique dialog.

    This can all either be unique flavor dialog, dialog that gets the conversation to where it would have gone anyway, or dialog that opens up new quests or quest resolutions.

  • VelvetStorm@lemmy.world
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    15 days ago

    I want the things I do and the decisions I make to actually matter to the story and not just like a good or bad choice shit either.

    • tetris11@lemmy.ml
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      13 days ago

      In terms of narrative: Pentiment is a good choice

      In terms of consistent world (with your own internal narrative of what is happening): Kenshi is a good choice