nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 3 months agoWhy Doom 3 is still an important and misunderstood gamewww.pcgamer.comexternal-linkmessage-square11fedilinkarrow-up164cross-posted to: doom@lemmy.sdf.org
arrow-up164external-linkWhy Doom 3 is still an important and misunderstood gamewww.pcgamer.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 3 months agomessage-square11fedilinkcross-posted to: doom@lemmy.sdf.org
minus-squareBjörn Tantau@swg-empire.delinkfedilinkEnglisharrow-up1·3 months agoBumpmapping has been available for a very long time. The spinning donut demo that came with my Voodoo 2 card had it.
minus-squaremindbleach@sh.itjust.workslinkfedilinkEnglisharrow-up2·3 months agoThat card launched the same year as Trespasser. That said, apparently the technique was one of those comically early 1970s innovations, introduced by James Blinn himself. Shows what I know.
minus-squareBjörn Tantau@swg-empire.delinkfedilinkEnglisharrow-up1·3 months agoDang, in my mind Trespasser was this ultra new game with revolutionary but flawed controls.
minus-squaremindbleach@sh.itjust.workslinkfedilinkEnglisharrow-up1·3 months agoIts reach exceeded its grasp. It’s waggly single-armed grasp.
Bumpmapping has been available for a very long time. The spinning donut demo that came with my Voodoo 2 card had it.
That card launched the same year as Trespasser.
That said, apparently the technique was one of those comically early 1970s innovations, introduced by James Blinn himself. Shows what I know.
Dang, in my mind Trespasser was this ultra new game with revolutionary but flawed controls.
Its reach exceeded its grasp. It’s waggly single-armed grasp.