• pimeys@lemmy.nauk.io
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      4 个月前

      So basically your typical network protocol is something that converts an async stream of bytes into things like Postgres Row objects. What you do then is you write a synchronous library that does the byte conversion, then you write an asynchronous library that talks with the database with async functions, but most of the business logic is sync for converting the data coming from the async pipe.

      Now, this can also be done in a higher level application. You do a server that is by nature async in 2024. Write the server part in async, and implement a sync set of mapping functions which take a request coming in and returns a response. This can be sync. If you need a database, this sync set of functions maps a request to a database query, and your async code can then call the database with the query. Another set of sync functions maps the database result into http response. No need to color everything async.

      The good part with this approach is that if you want to make a completely sync version of this library or application, you just rewrite the async IO parts and can reuse all the protocol business logic. And you can provide sync and async versions of your library too!

      • azimir@lemmy.ml
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        4 个月前

        This approach is so much nicer than the threading/queuing approaches we used to have. One async showed up, a ton of the work go pulled out of protocol handing and distributed subsystem sync efforts.

        Long lived the multi threaded C++ server buffer! Today, async beging to rule the roost.

        • pimeys@lemmy.nauk.io
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          4 个月前

          It kind of fails with certain protocols. I once wrote an async MSSQL client for Rust, and some data doesn’t say its size in the headers. So this kind of forced the business logic to be async too.

          • azimir@lemmy.ml
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            4 个月前

            Yeah, those durn data size fields. At first you’re like “why would you do this? It’s specified in the spec, right?” Then you start consuming the data stream and go “oh, yeah need this”.

            I was doing some driver work for a real time location tracking board. The serial stream protocol was very well documented and designed. Plenty of byte length count fields, though.