For more context, I’m thinking of playing a centaur barbarian which means with the practiced brawn ancestry feat I can get +1 to athletic checks to shove and any succesful shove is a critical success.

Despite the potential for cool Trip just seems better though? it targets a save which most monsters are worse at than fortitude, also steals a movement action and puts the enemy off-guard until their turn. Is there something I’m missing or is trip just a better option every time that doesn’t involve a convenient cliff or river of lava?

  • CheeseNoodle@lemmy.worldOP
    link
    fedilink
    English
    arrow-up
    4
    ·
    5 months ago

    Thanks for the explanation, is there anyway to learn a monsters save DCs without either trial and error or metagaming?

    • BougieBirdie
      link
      fedilink
      English
      arrow-up
      3
      ·
      5 months ago

      You can get an approximate DC without metagaming based on how the creature is described.

      If the creature is slow, big, or tough, it probably has a higher Fortitude than Reflex.

      If the creature is small, fast, or wily, it probably has a higher Reflex than Fortitude.

      I don’t know if they carried it over to 2e, but in 1e a creature that has more than two legs is more resistant to being tripped. Creatures with no legs or who are flying/swimming/burrowing are probably immune to being tripped.