Zelda 64: Recompiled is a project that uses N64: Recompiled to statically recompile Majora’s Mask into a native port with many new features and enhancements.

  • Neato@ttrpg.network
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    4 months ago

    I don’t know much about this scene. How is this different than an emulator? You still need a ROM I believe.

    • Cagi@lemmy.ca
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      4 months ago

      Instead of turning your machine into a pretend N64, it turns the game into a native pc program. You need the base rom so the makers don’t get sued.

    • dracs@programming.dev
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      4 months ago

      The ROM in this case is only used for game assets, like maps, models, and textures. All the game logic in native code. This allows is to be easily modified to add in new features without trying to hack it into a 20 year old game/console.

      • Ms. ArmoredThirteen@lemmy.ml
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        4 months ago

        Is this kind of like OpenMW or OpenXcom? But more broad as the recompilation process can be applied to multiple games on that platform?

        • cheet@infosec.pub
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          4 months ago

          Yeah this is a good analogy, except it comes from tooling that would allow any n64 game to be converted with some work.

          Like an openmw generator for any Bethesda game.

        • dracs@programming.dev
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          4 months ago

          It’s a bit similar. However this goes a bit further than I understand those projects do. They’re creating a game like the original. With this decompilation project, if you use the N64 compiler you will get a ROM which is 100% identical to the original.