Zelda 64: Recompiled is a project that uses N64: Recompiled to statically recompile Majora’s Mask into a native port with many new features and enhancements.
But does it come with two thumbsticks support?
Play with a dual analog control layout like later entries in the series!
Well kinda, but the game didn’t have discrete control of the camera.
But buttons can be mapped to it. Comes preloaded with the c buttons mapped
Not that I’m aware of but it’s open-source so you could in theory mod it in or create a feature request on their git page hoping someone else does it.
There’s already a bunch of feature requests in a similar situation.
I don’t know much about this scene. How is this different than an emulator? You still need a ROM I believe.
Instead of turning your machine into a pretend N64, it turns the game into a native pc program. You need the base rom so the makers don’t get sued.
The ROM in this case is only used for game assets, like maps, models, and textures. All the game logic in native code. This allows is to be easily modified to add in new features without trying to hack it into a 20 year old game/console.
Is this kind of like OpenMW or OpenXcom? But more broad as the recompilation process can be applied to multiple games on that platform?
Yeah this is a good analogy, except it comes from tooling that would allow any n64 game to be converted with some work.
Like an openmw generator for any Bethesda game.
It’s a bit similar. However this goes a bit further than I understand those projects do. They’re creating a game like the original. With this decompilation project, if you use the N64 compiler you will get a ROM which is 100% identical to the original.
Yeah you need to find a ROM. And a specific version of it too.
How long before Nintendo slaps a DMCA on this one?
This repository and its releases do not contain game assets. The original game is required to build or run this project.
Nintendo might try but there wouldn’t be much substance in such claim.
I mean, code is assets
This doesn’t contain the game code either. It takes a user-supplied ROM and converts it to an executable. Nintendo do not own the code that performs the conversion.
Usually the code for this sort of thing is entirely reverse-engineered
I think there’s a few now and can’t remember which one of them I pulled, (probably this one)
But it is awesome! Excellent way to replay Majora’s Mask or experience it for the first time.
For OoT, Ship of Harkinian is better.
Does anyone know if there is a an open project to make more closely integated combined randomizers for OoT and Majora’s Mask from the decompiled versions?
The Ship of Harkinian OoT decomp team have moved on to 2 Ship 2 Harkinian for MM, which is rapidly catching up to this separate static decomp project. I’d imagine that once it is done the individual randomizer comes next, then combined.
If you don’t care about it running as a PC port, there already is a combined rando that results in an n64 rom.
I’ve played the rom multiworld randomizer and like it a lot! I guess my longshot hope, and I don’t know if it would be feasible even from the decomp, is a single-world entrance randomizer with similar items merged, and the ability to use OoT items in MM and vice versa.