• @Oneironaut21@ani.social
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      131 month ago

      Some exec probably over invested in this project and now they’re trying to push it through so they don’t have to call it a failure yet.

  • @ChicoSuave@lemmy.world
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    452 months ago

    Ubisoft is run by people who are as greedy as they are dumb. They have no idea why their games succeed and genuinely do not understand that they are making the worst game business decisions since Square-Enix. They will not survive the next decade if they don’t adapt.

  • Uriel238 [all pronouns]
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    202 months ago

    This brings me hope Ubi might rot from within and collapse. And some nice Lemming will buy all their IP for a song and release it with a copyleft license.

    • @fluckx@lemmy.world
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      162 months ago

      The nice lemming will likely be either EA or Microsoft. I’m not hopeful for either of these companies to do anything positive with it.

      If steam were to buy it that means there might be some light left at the end of that tunnel. Though I fear what will happen if steam changes owners inevitably…

  • @iAvicenna@lemmy.world
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    62 months ago

    lol too late to the party, so late by now everyone knows it was a scam. get on the AI train before it leaves Ubi. Or was it some stupid shareholders idea “AI is too expensive lets try to revive NFTs and squeeze some juice out of it”

    • @Realitaetsverlust@lemmy.zip
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      61 month ago

      True, but the problem is that there is no point to do it. Just use a database. Games are already centralized. Why bother?

      Unless the big gaming companies come together and develop a system that would allow you, for example, to get skins in rainbow six siege and use them in battlefield or call of duty (which is almost impossible to build anyways because of different engines, model formats etc), there is absolutely no reason to have any decentralised crypto/nft bullshit involved.

      • @Lemming6969@lemmy.world
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        21 month ago

        More or less there are 2 clear use-cases: Foss trade system not centrally controlled by the game, and cross-game usage of a token. Neither is reliably implemented by a single company or centralized db.