For example in forza, the game plays engine sounds based on how much we press the button. Are there different sequences of clips ? If yes how do they blend so well ? Or are they synthesized dynamically ?

There are so many parts to it as well - when the gear shifts, when you suddenly slow down at high speed, when you suddenly accelerate from stop. They all seem very realistic.

Edit: Thanks for the great answers everyone 🙏

  • Tarquinn2049@lemmy.world
    link
    fedilink
    arrow-up
    7
    ·
    5 months ago

    Nowadays, it is exactly as complex as it sounds. There is a ton of blending, pitch and playrate tweaking, separate modifiers for current rpm and how much the accelerator is currently depressed. And yeah, like hundreds of recorded samples from the real car when possible, or a similar sounding car when not possible.

    We are probably on the verge of getting to a point where a rough simulation might soon be able to take over for this process. It won’t sound as good for a while still, but it will be cheaper and faster soon. And as time goes on, it’ll get close enough to sounding right while continuing to decrease in cost and time taken to a point where it’ll be the only way to do it eventually

    • Grass@sh.itjust.works
      link
      fedilink
      arrow-up
      3
      ·
      5 months ago

      I’ve had the thought of using a video game engine synth for electric cars. all of my neighbors have evs and they are so freakishly quiet and I’ve almost walked into them a few times when leaving through the alley while being a phone zombie

      • Tarquinn2049@lemmy.world
        link
        fedilink
        arrow-up
        3
        ·
        edit-2
        5 months ago

        Most EVs actually play sounds already. Just older ones wouldn’t now. My brother set his to a spaceship sound. But you can pick normal sounds too, like various style ICE engine sounds.

        • Grass@sh.itjust.works
          link
          fedilink
          arrow-up
          1
          ·
          5 months ago

          wait you mean it’s configurable? I think its the tesla I can hear leaving if my worse hearing side isn’t facing that way because it makes that weird scifi hovering sound. The other neighbor’s car just sounds like an air filter on medium so most of the time it just blends with the wind

          • Tarquinn2049@lemmy.world
            link
            fedilink
            arrow-up
            1
            ·
            edit-2
            5 months ago

            Yeah, on most models made in the last 5 years or so. Specifically for people with vision or partial hearing loss. But of course the ones that make fake engine sounds are also largely for the specific drivers those EVs are targetted at. They also tend to play them inside the cabin too. The fake engine sounds are pretty terrible though, like videogames from 20+ years ago.

          • undefined@links.hackliberty.org
            link
            fedilink
            arrow-up
            1
            ·
            5 months ago

            I really can’t stand the Tesla sound, it’s the worst. I can’t quite put my finger on it but it’s both uncanny and grating. I’ll be in my apartment and suddenly there’s this high-pitched screaming of sorts; it doesn’t sound like the car is doing well.

      • Concetta
        link
        fedilink
        arrow-up
        3
        ·
        5 months ago

        EV drivers are legally obligated to get an 18 inch sub and crank it.

      • Björn Tantau@swg-empire.de
        link
        fedilink
        arrow-up
        2
        ·
        5 months ago

        I remember there was the possibility in the talks to mandate some sound on EVs. I think Tesla wanted to use the sound of Blade Runner cars.